The DOHC engines for the Miramar get a weird stain on them when using the "rusty" skin. Also speaking of Miramar engines, could we possibly get some more engine/engine customization options for the Miramar? Some more intake options (such as a forced induction option and a sport version) would be nice as being limited to only one intake per engine is kinda odd.
Yeah I was going to say the ETK 800 feels really off compared to 0.35 -- Hopefully this gets fixed soon
I cannot seem to manually turn off the bus warning lights. I can turn them on with the keybind provided ([ and '), but the only way to turn them off is by cycling the door (] or with panel). A̶l̶s̶o̶, a̶m̶b̶e̶r̶s̶ d̶o̶ n̶o̶t̶ s̶e̶e̶m̶ t̶o̶ t̶r̶i̶g̶g̶e̶r̶ f̶r̶o̶m̶ t̶h̶e̶ o̶n̶b̶o̶a̶r̶d̶ p̶a̶n̶e̶l̶ worked that out. Need to hit master first to turn them on. Master is the only way to turn them off though. I will keep poking it though, as it may be an ID10T issue
The time trials still don't count checkpoint and lap times, only total session time . other than that, love the update!
My game stutters no matter what i do, so the game is now unplayable for me. I've tried it in both vulcan and dx11 and it still stutters the same and yes i tried safe mode. I have a 7800xt gpu and a 5900x cpu. Edit: Never mind, i found out why it was stuttering, not the games fault. I would delete this post but i don't see an obvious way to delete it.
Thanks for another free update for us to enjoy. Armored MD and bus go hard. I like the coupe and facelift Miramar, too - giving 2000GTR vibes (I'm sure we'll get a full remaster eventually, but this satisfies the itch for now. The armored MD seems a little too strong if I'm honest. Its resistance to crushing seems crazy. I can literally drop another armored car on top of it and its gets away pretty much intact, but it's a really fun vehicle and a great addition. And the customizable radial menu is a simple but really nice addition. I use the same handful of keys and having them right on the front is a nice COL improvement. I have it set up similar to suggested with cloning, randomizing color, route generator and racing route to allow quick A to B races. Great work on that end. Hear alot of comments about lights and gauge smoothness. Any idea on when everything will get sorted out? Seems like we got smooth gauges, then the light changes got implemented, and some cars' gauges broke. Some cars got smooth transition lights and others were still a work in progress. And then there's the difference between simplified and not simplified. It's not really a big deal to me but I know it's something that gets mentioned a lot.
It’s called early access. Asking for a bug-free early access game is nonsensical. When new things get added, other things get broken and have to be reworked. It’s a cycle of development. If there’s issues to document, bring them to the attention of the devs in a constructive way and enjoy the game for what it is. I have yet to find a game-breaking bug in the game so imo the devs are doing a solid job pushing the game forward while continuously bug fixing. replying to Bigstew and En07Z
Honestly I was really banking on there being an I6 for the true JGP Hakosuka experience. I'm aware the current race four-door config draws some inspiration from the contemporaneous Prince Skyline 2000GT that came before the Hakosuka, but the facelift coupe still beckons for its own racing config...
I think I've had this issue since 0.35 or whenever they redid the look of the parts selector. Sometimes when you change a part it gets hidden. You just have to click the little eye symbol on the part to unhide it (crossed out eye is hidden, white eye is unhidden). A bit annoying but I got used to it as a quirk at this point.
Literaly unplayable bug in Miramar. blinker stick moves in the wrong direction.... devs be better ps. before all hate on me, its a joke, devs are awesome