Up until 36, i used the left joystick button (Push straight down with no direction) and it was the default, been that way since i started, with no changes and I use an X box elite controller. The issue i had is the radial options were removed from that main menu. There was nothing wrong with it as it was set up. Why change it, unless you just want to piss people off. Just my opinion, Change whatever but the basic controls and options, like the radial menu, should be on the main panel period. you shouldn't have to hunt or read update notes just to find something
Some variants of the burnside say they have the 2 speed auto in the description but when you spawn it in it has the 3 speed auto equipped
There seems to be an aspect ratio difference with the new thumbnails, and though it's not a big deal on its own, the model-specific camera for the Piccolina* doesn't leave as much negative space around the car as the current vanilla thumbnails. So even if parts don't get cropped out, the car still takes up noticeably more space than its base-game counterparts. *I haven't tested with other vehicles besides the Stambecco, Bastion, and Scintilla, but those are fine.
A collection of random changes I've noticed: - MK1 Pessima ZX is bright blue, same with Street Tuned - Covet ZX is bright blue as well, first-gen Turbo is now a darker green - Base model Bluebucks have black interiors - 200BX GTz is a darker shade of red and the V-Special is a darker purple - New shade of salmon/bronze secondary paint on the Roamer V8 LXT Anybody notice any other changes?
You can bind the radial menu to whatever button you like. If you’re talking about having the radial menu pull up with the other options (vehicle config, weather, options etc), that came in .35
Speaking of which, this is a deeply unfortunate UV mapping oversight on both the roof and B-pillars. I'd personally much rather deal with decal positioning issues than having parts of the livery be distorted like this.
As usual amazing update I'm also excited to see when beamng uploads! However I noticed some very specific issues but it was bothering me somewhat. When recording a replay the new fading lights do not work when played back. It appears as if they are not on which is a shame as it would be really cool to see the new lights in action. And another small thing is the door on the armored truck seems a bit floppy it opens very wide which might be how it's meant to be but I just thought I'd bring it up!
Thanks for your analysis! Our goal was to make paints more realistic — especially with single-stage finishes for pre-1995 cars — and to ensure all factory colors look like they just came out of the factory
On Steam Deck the loading process is stuck on "Loading Forest". No mods installed. This issue appeared with the 0.36.1 Update. Edit: Only the Grid map seems to work!
Ibishu Miramar: - Some automatic models have a clutch pedal - The left facelift headlight is unbreakable - Radiator is still too strong on the Miramar (should be more like the Burnside) Burnside Special: - There is some clipping between the door and door jam Gavril MD-Series: - The rear driveshaft on the extended cab and crew cab frames are unbreakable - The driver side window on the armored bank truck does not display the broken window texture when it's broken A few minor things: - The thumbnail for both the base SBR4 are different colours - The K-Series Rennspecht has the wrong engine emblem
You're kinda right. I just don't like the modern menu beacause i think that function should dictate form, just like in professional software. The new UI prioritizes looks over simplicity and ease of use. Take the car tuning sliders for example. Atleast for me , the old ones were easier to use and look at, and didn't have a glitch where it shows an incorrect value ( it was mentioned in the previous update UI feedback discussion - don't know if its fixed)
I love the new update and I also love the new colour rendering and depiction on the vehicles (plus the names of the new colours are really nice)! The Magnetic Red on the ETK 856 ttSport+ is especially lovely! The new MD trucks and the Burnside and Miramar refreshes are great too, plus the refreshes do a much better job at representing their respective vehicles in the BeamNG lore than before! But I have a reservation about the WCUSA's BCPD building: the corridor after the lower garage entrance should be taller now because the armored police truck just manages to inch-clear the roof with its lightbars. There have also been cases where the armored truck smashes its lightbars when it goes on the small ramp between the corridor and the parking lot with the safety doors and the yellow lines and pillars. The small ramp has no business being there and making the corridor lower in height than that parking lot in the first place.