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    0.35 Bug Reporting thread
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Linux Port – Feedback, Known Issues, and FAQ

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Car_Killer, Jun 13, 2022.

  1. hummer010

    hummer010
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    Joined:
    May 13, 2025
    Messages:
    2
    I'm still getting the same errors with 0.36. I tried the -cefdev flag, no change. I deleted everything in ~?.local/share/BeamNG.drive, no change.
     
  2. dmcmaniac

    dmcmaniac
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    Joined:
    Jun 29, 2024
    Messages:
    63
    it seems like this new update broke the game on the steam deck every single map takes either 30 minutes to load or never loads the only luck i had was with base gridmap that loads normally any idea what's wrong?
     
  3. rjzazeski

    rjzazeski
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    Joined:
    Dec 4, 2021
    Messages:
    2
    Came here to say the same thing. All maps load just fine for me if I'm in desktop mode, but in game mode it takes ages.
     
    • Like Like x 1
  4. dmcmaniac

    dmcmaniac
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    Joined:
    Jun 29, 2024
    Messages:
    63
    plus this goes on for 4 and a half more minutes after this btw
     
  5. DekoDelux

    DekoDelux
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    Joined:
    Yesterday
    Messages:
    1
    It seems the crash isn't an issue with BeamNG.drive and more so an issue with the sdl2-compat layer that distributions are upgrading to. A valid workaround is to load the sdl binary from the steam linux runtime. The environment variable to prepend before the game is `SDL_DYNAMIC_API=/home/USERNAME/.steam/root/ubuntu12_32/steam-runtime/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0`. I get no crashes after applying this to the game.
     
  6. Tinolm

    Tinolm
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    Joined:
    Sep 22, 2023
    Messages:
    27
    setting SDL_DYNAMIC_API= Actually fixes Crashing for me too, however I generally still can'T launch the game within Steam since 0.35
     
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