I spent some time making a junkyard map with assets from the game and the old template map. I also used assets from a map created by Stuntman PS2 (https://www.beamng.com/resources/garage-v2-decorations.26814/). Features: Platform based stunt course above junkyard, mostly realistic junkyard, dynamic night lighting for certain buildings and floodlights, a perimeter road, lots of open space to add whatever you want to the map. Known issues: Sometimes when loading the map the car goes underneath the road, I do not know why, vehicle reset fixes it. File is a little chunky so it cannot go on the repo. (1 gb/640mb compressed). Map is bland outside of the junkyard, I don't have any more time to work on this and focused on the junkyard element for screenshots/photoscenes. The perimeter road of the map is rather lumpy due to issues I could not figure out with the terrain materials library, I had to use mesh roads. I will not be working on this anymore, ever again. If you want to continue the project and add things to the map and repost it, feel free, a credit would be cool. Instructions: Unzip the folder into the levels folder location. The in-game map name should be "Mcsnail's Junkyard scene". Enjoy. Google drive download link: https://drive.google.com/file/d/1c3skVevbrLIAaclhq02DEnRGmnZDCNnZ/view?usp=sharing Credits: BeamNG for 90% of assets from industrial and west coast Stuntman PS2 for the other 10% of assets (rusted cars and car parts props)
I am not sure, I do not remember every having that bug. It could have something to do with the lighting settings in the world editor on the map, I remember changing a lot of settings in the sky to try to make the fog look less blue, and the clouds to look like the right color. I would try loading a different vehicle and reloading the D-series or something, I have never seen this before, sorry! Also this map is really poor quality, I mainly used it to make a couple screenshots, it is why I did not post it to the repository. I do not plan to fix any issues that arise from this map, if I had all the time in the world I would remake it and do it properly.
There is a relatively simple way you can add trees to any level. You have to go into the Beamng file folder where everything is .zip files and go into the level folder, then into the map folder that you want to take the tree models from, and then go into the art folder, then into the shapes. In shapes it should be called something like "trees". Then you copy and paste the folder into the user folder directory of the map your working on. Then you have to use an application like Notepad++ to change the mainmaterial.json file contents to reflect the new file path change. Then you should be able to use the assets in the forest editor tool or in the asset browser. This works for any .dae file in Beamng, which is what trees and buildings and stuff are made of. There are tons of youtube videos available that show this process!
Yeah this map is probably all but broken. My apologies. I might revisit one day. But for now I am leaving as it is