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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Weismaner

    Weismaner
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    A lot of information on how cars work is freely available online. There are plenty of videos, books, and courses that go over the mechanics of cars, it's fairly easy to educate yourself on a lot of topics these days, cars included. A lot of the devs are car people, too, who have worked on cars or have been around them extensively, so they probably know a thing or two about cars. Designing cars aesthetically, though, is a bit challenging. It doesn't require a degree, but it can be difficult to make a car look convincing and unique at the same time. This is an aspect that beamng does quite well (albeit with very few misses). There's a Japanese car magazine (MotorFan) that includes extensive writeups and interviews with some of the designers of cars like the Toyota Crown, Camry, Alphard, etc.. It includes sketches and clay models at various stages and does a good job at explaining the design process of cars. I highly recommend buying a few of them if you're more interested in designing cars.
     
    #73381 Weismaner, Jul 22, 2025 at 9:51 PM
    Last edited: Jul 22, 2025 at 9:56 PM
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  2. rpm

    rpm
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    One thing that I know they had issue with is sourcing good engine sounds.
     
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  3. catchow1977

    catchow1977
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    both of those you have stated have 2 year gaps between release dates and its been 2 years since 2023 i bet we could get a new soliad this year
     
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  4. united.

    united.
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    feel like its random
     
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  5. ShakeandBake

    ShakeandBake
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    I'd imagine that's more of a cost and resources thing than anything. Some sound engineers could get the audio samples using microphones positioned in arrays around a vehicle. So let's say they wanted to get audio for the scintilla, they could use the V10 from the Gallardo or R8. Record intake, cabin, exhaust, and whatever. An audio tech works their magic, and now it's in game, but none of that is cheap or easy to do. Then there's the problem of the sheer number of vehicles, engines, and configs with different exhausts, intakes, and tunes. So they end up getting audio samples through some other means. Idk, I'm just talking - I'm way out of my depth when it comes to sound design....
     
  6. DaveBro

    DaveBro
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    Agreed
     
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  7. gtaman788

    gtaman788
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    OK, seeing we got the Burnside and miramar refresh ( not a remaster )
    I wonder if the next update will bring the Moonhawk with it, as far as i know that is one of the most requested remakes now the sunburst is done, ( and yes, i would LOVE a 70s sedan ) I love 70s 4 doors lol,

    While a ALL NEW car seems like a December update to me, ( or later )

    while i would want a full remake/remaster of the hawk ( moonhawk )
    I would just be happy if they JUST do a sedan version of the current version, TBH a wagon would be great and a ute,

    It would be the most close thing we get to a LOVELY kingswood range ( 70s Holden ) Oh yes am aussie so i just had to add a aussie car lol,


    BUT for real, would also love a pre facelift like a 72 without those Big bumpers, and green trim ( got to LOVE the 70s )
     

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  8. The Stig Is A Spy

    The Stig Is A Spy
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    Well, the exhaust and intake parts are mostly already accounted for by having multiple samples that are blended together based on exhaust muffling and engine "aggressiveness" (load). I'd assume both of these parameters can be accounted for using multiple recordings of the engine with different (or no) exhausts and different dyno resistance settings, respectively.
     
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