WIP (2021-current) Autobello Baionetta (Italian Bastion with a Civetta heart)

Discussion in 'Land' started by ValN84, Apr 14, 2025.

  1. ValN84

    ValN84
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    Unfortunately this is back on hold. I got a job lead that I need to complete an art test for. Next week I'll be away on vacation.
    I will resume working on this mod around July 15th.
     
  2. qaqa2

    qaqa2
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    Good luck!
     
  3. ValN84

    ValN84
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    The Baionetta is in progress again. I've started working on the ingame config. Here's the very first load after copy pasting the bastion and search and replacing "bastion" for "baionetta" everywhere.
    Screenshot2025-07-22124051.png
     
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  4. SupraTech

    SupraTech
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    Nice
     
  5. TheSomewhatFantasticMrFox

    TheSomewhatFantasticMrFox
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    Remember, slow is precise, precise is fast.
    I know, it sounds like a bit of an oxymoron, but hey I'm not the one who makes these up.
     
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  6. ValN84

    ValN84
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    I agree. I would add that it's pretty hard to measure speed at this point, so please be patient as I stumble through the jbeam and pc files as I learn them.
     
  7. ValN84

    ValN84
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    Slow progress on combing through json files, here are some work in progress shots.
    AFAIK I correctly edited the main.materials.json, despite this I get the "no material" orange. The console has no errors regarding the new material I created. No idea how to fix it atm.
    I'm going to keep plowing through it.
    Screenshot2025-07-24160122.png Screenshot2025-07-24160533.png
     
  8. SupraTech

    SupraTech
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    Nice specially rear, cant wait to get the mod when it's out
     
  9. ValN84

    ValN84
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    Here we go, some meaningful progress:
    -managed to fix main material. Don't ask me how I did it though, it just started working at some point.
    -base version exterior mostly there. Ignore the silly bastion exhaust tips sticking out. Judging by the number of meshes in the Blender scene, I'd say I'm 1/4 to 1/3 of mesh slapping everything.
    Here's how I plan to go through this:
    1.Alpha1: exterior fully in game without custom custom jbeam collisions (aka meshslaps). Since the shape of the bastion didn't really change, this should be good enough to play around with it with minimal bugs.
    2. Alpha2: new engines in game (meshslaps and copied performance from similar engines in game).
    3. Alpha3: new interior meshslapped in game.
    4. Beta: fix all issues found in Alpha1 through 3. Add custom jbeams where needed plus engines and performance adjustments.
    5. Final release.

    20250725144612_1.jpg 20250725144304_1.jpg 20250725144255_1.jpg
     
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  10. SupraTech

    SupraTech
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    I have some logos for the variants of this car if u need em
     

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  11. ValN84

    ValN84
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    Thank you for the suggestions, they're a good inspiration.
    I would rather design everything myself though so I hope you don't mind if I don't use them.
    But if I ultimately change my mind and decide to use your work or any other people's work, I'll make sure to properly credit everyone.
     
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  12. SupraTech

    SupraTech
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    Okay :D
    --- Post updated ---
    Ayooo looking goood
    --- Post updated ---
    But honestly i think the front bumper looks empty. Id do smth like this
    --- Post updated ---
    Like make that and air vent
     

    Attached Files:

    • Screenshot_20250725_214547_Chrome.jpg
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