WIP Air Superiority Fighter

Discussion in 'Air' started by oioioioo, Jul 27, 2025 at 7:59 PM.

  1. oioioioo

    oioioioo
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    Joined:
    Jul 1, 2019
    Messages:
    108
    What is The Rock cooking...?

    For once, it's not bullsh*t!

    ww1asf.png

    MODEL: Like 75%-ish, idrkfs (100% scratch-made, dummies are my Outlaw riders for scale only, it'll get a custom pilot eventually)



    JBEAM: 0%



    TEXTURES: 0%



    PLANS:

    - Mono, bi (pictured, duh), and tri-wing configurations

    - Single-seater, double-seater (pictured) and a different double-seater configuration with a rear-facing gunner

    - Radial 9-cylinder (pictured), and V8 engine options (haven't started on the V8 yet)

    - A flimsy, crumbly, flammable .Jbeam to allow for some pretty dynamic crashes

    - Compatibility with @Agent_Y 's Universal Machine Gun

    - A droppable bomb if I can figure out how

    - A skinnable canvas... skin... which can tear away from the wooden frame (not modelled yet, obviously)

    - A few variations of some parts, allowing the player to mimic the appearance of various famous WWI aircraft

    - A modernized stunt-plane variant



    IN SUMMARY:

    I only have about 10 hours into this thing right now, I'm projecting about 10 more hours to finish the model, then probably 15-20 hours to get the .Jbeam to a playable state. Once I get the skinnable canvas in-game, I'll beta-release it here, then it'll be slow progress toward finishing my planned goals ^^^ (P.S. 10 hours means 10 hours of work, NOT 10 hours since I started. I've been working on this thing since the beginning of July, so beta-release won't be super fast. Remain calm.)
     
  2. blueTrain05

    blueTrain05
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    Joined:
    Feb 7, 2025
    Messages:
    125
    NEW PLANE ALERT Yesssssssssssssssssssssssssss
     
  3. oxygen

    oxygen
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    Joined:
    Feb 9, 2025
    Messages:
    136
    A plane from someone that knows what they are doing
     
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