Apparently BeamNG has been experimenting with AI to have it create roads for you, calling it RoadGPT source: https://forum.beamng.tech/t/introducing-roadgpt-ai-powered-scenario-generation-for-av-testing/402 Tho this was developed for BeamNG.tech's context and as such its hard to tell if any of it might leak into .drive
This seems more like for creation of the Ai path rather than Ai itself, but still interesting. They do seem to be pushing heavily into making content creation easier.
I think its creating procedural ai pathing, like you put down the main path, than the ai anilizes the environment and creates areas cars can use to problem solve to go around obstacles and stuff.
This would be incredible, truly game changing, imagine the police chases drastically improved too!! Remember, the only reason we have AI traffic mode at all is because of a mod a long time ago. The devs seen this mod & implemented it officially if i recall.
Going to the video about a potential limo, what about a refreshed D- SERIES? In the vid the headlight looks like the D-SERIES headlight,. Maybe a bigger truck?
No, sorry, I don't buy it. Machine learning seems too resource intensive for a program that is already quite resource intensive, to say nothing about how versatile the AI has to be. Can you imagine having to train an AI for ~4000 hours each on every individual AI mode? And all that, on a program that most consumer PCs struggle to run more than two concurrent copies of? I'm not gonna say it's impossible, but if you're right, I don't see any way that this would make the leap from .tech to .drive. By comparison, using AI to flesh out and polish road networks sounds like it would be a boon. It's one of the more tedious things to do with the legacy tools, and the road architect often leaves much to be desired. Plus, in the likely event that it makes a mistake, the mod maker can course correct. Something that can't be said for a ML approach to AI/NPC behavior.
Yes - they even hired the dev of that mod (Gamergull) for a while. Technically, there is, but it's quite slim - we don't have a D55 (or any other Class 5 truck), but those are usually Class 4 trucks that are slightly beefier (or Class 6 trucks that are slightly weaker). Other forms of Class 5 trucks include large step vans (which can also be Class 4 trucks) and bucket trucks. A large step van would be quite nice, as an alternative to the H/MD/T-Series box trucks, but I doubt the devs would want to take the effort to make that.
Would website updates fall into update speculation? Seeing as the repository is getting a massive overhaul/rework both in the game and on the website, you would imagine the rest of the website would be modernised at least thematically if not functionally simply for consistency's sake?
taliking about website update, i do hope they add a feature that in the threads a small sign saying "OP" or sth similar can appear beside the author's nickname
I think that mods should be categorised by vehicle, as the Mods of Mods section is too cluttered. A better search function would be amazing, as the current one doesn't work half the time and I can't find what I'm really looking for. As for mods made in older versions of the game, they should have a warning that the mod may not work properly.