Looks like this line is actually related to preventing the ghost car from spawning in the day. the other line seems to be for setting rarity of the car spawning at night. Code: ghost.mode = "stop" gameplay_traffic.setVehicleVars({spawnOut = 0}, ghost.id) Code: gameplay_traffic.activate({ghost.id}) gameplay_traffic.setVehicleVars({spawnOut = 0.6}, ghost.id) after searching the traffic.lua file, I replaced the lines with this. Code: gameplay_traffic.setTrafficVars({spawnValue = 0}) Code: gameplay_traffic.setTrafficVars({spawnValue = 0.6}) This should prevent the car from in spawning the day and set it to spawn at the intended rarity. I wasn't able to find a part in the function where you can insert the vehicle id, so it applies to all traffic. This does prevent traffic from working in the day, but I don't think it matters that much.
First, welcome to the forums. Second, please do not bump threads. Bumping threads is frowned upon on forums. Third, Atlanto is broken because it's designed for very old versions of the game. Fourth, you didn't need large text to get your point across.
(sorry for bumping!) i was testing out "fixed" ver of this mod and i was wondering how to edit/fix the ghost car disappearing and missing its front end
no it is the grand marshal theres even a config for it iirc and yes the front part missing is on purpose btw