Sorry for nothing about what I said in the moment let the devs be themselves and quit tryin to turn them greedy alright. Dont beg for them to make the game less accessible. I guess what set me off is I was BARELY able to afford beamNG on steam as it is. I got lucky. I'm sure there's others that are on the same boat regarding that. As for the next updates. Im looking forward to seeing what the bubbles do. Do they pop? Do they glitch out and expand into a shimmering siezure warning? Time will tell. There is one gif that comes to mind. This but with two semi trucks will probably cause it to collapse the game into a black hole if those bubbles arent stable lol. Honestly im looking forward to seeing how I can break it :3
That is fair enough. As for the discussions on raising the game price, I feel like that would be worse for the devs, since far fewer people would be interested in buying the game if it were to be $30 or $40. Early Access games have a bad rap for being abandoned before they're finished (which is understandable). Assetto Corza Competizione and Evo are $40, while Wreckfest 2 and Snowrunner are only $30. I feel like if BeamNG.drive were to be as expensive as any of those games, more people would want to buy those instead (among other offerings). For context on how much price can affect sales, Assetto Corsa (which is currently $20) has had a similar growth line to BeamNG.drive, regularly getting ~15,000 peak players per day (with an overall peak of 19.7K nine months ago). ACC ($40) has a lower overall peak player count (12.3K) and about a third of the average peak (~5K per day). Granted, there were other issues with ACC, but I feel like a similar thing would've happened to Beam had its price been raised to $40 in 2019. BeamNG.drive is one of the few games I know of that has had such consistent growth, which is rare in the gaming industry. Usually, games have one big peak in the weeks after release before sliding into the ether. Car Mechanic Sim 2021, with 22,561 players at its overall peak on 15 August 2021, averages 3K peak per day between major updates and 5-6K right after updates. Of course, practically every big "free-to-play" FPS or co-op shooter loses more than 90% of their peak playercount after a month or two. Meanwhile, Beam's had nine overall peak playercount increases of more than 1,000 players in the past six years (and at least seventeen peak increases in total in that time). It has around five times the average peak it did six years ago (~4.5K to ~22.5K). It has done ridiculously well, considering it's singleplayer, still in early access, has no licenced vehicles or tracks, and it's infamously hard to run at high graphics settings. However, I'm not sure how much more Beam can grow, at least with the current updates - 0.34 and 0.35 only moved the overall peak by ~800 players each, and 0.36 didn't move it at all. That's likely a big reason why this update is so "silly" - if serious content isn't moving the needle, perhaps bubbles can lift it.
All in good time we can try it for ourselves I have to admit this update has me confused lol, BUT i admit its got me very interested, Off topic ( kinda ) Time to refresh the page like mental. in the hopes its today it comes, BUT expecting it for next week Time to OVER think, NOT sure if anyone picked this up or not, BUT it is called final! SO maybe its the final version of that image before they posted it, OR last teaser before update
Maybe it's the final teaser before 0.37 but most likely this "final" refers to the final version of this image.
We got them late - which is unusual, but we still got a few mods on the days that 0.36 and 0.35 released, so, that doesn't remove the possibility of 0.37 dropping today. It's still before 14:00 UTC, as well, so...we'll see.
Since 0.27 (times in UTC): -0.28: 13:30 -0.29: 12:23 -0.30: 10:12 -0.31: 14:02 -0.32: 13:42 -0.33: 16:20 -0.34: 13:32 -0.35: 13:50 -0.36: 12:39 -Average: 13:21