Can confirm it does not unpause when not paused before entering the menu --- Post updated --- Ok great... How do you customize it?
Wth is "Pigeon Solos all"??? I just found that behind the TV Screen on the Limousine if you broke the Screen and follow the numbers...
" Use Menu → Settings → User Interface → Minimap to change Minimap related settings: Shape (Round or Rectangular) Orientation (Rotating with camera, or always pointing north) Drawing Grid (Automatic, Never, Always) Lookahead (moves the center of the Minimap downwards so you can see more of the road ahead)"
Ngl, it would have been a bigger improvement, if the userfiles got moved into the installation folder instead. I mean even as small as 50 mods can fill up your C drive fast if you have like a 120GB drive. But its still a W update.
I can't check right now, but did every single mod with disc brakes shit themselves? If they did, I guess the NO TEXTURE is good enough as brake glow! I'm not at all experienced or knowledgeable in mods, so I have no idea.
Nah, from my testing nothing is different with mod brakes, so no glow or NO TEXTURE until mods are updated.
Check if you have "Pause" and "Menu" on the same button in the Controls options. The button should only have the "Menu" action
Thanks. What about changing the opacity or zoom of the map like we could before? --- Post updated --- Nope. Different buttons just like before.
Problem related with mouse steering-accelerating, outer dead-zone and UI Video: BeamNG-drive-2025-09-1617-01-42.mp4 description by words: When I am on the outer section of the screen, where I set that there sould be no more input (outer dead-zone), the input goes to value 0 when the cursor moves on any UI app. (towards the end of the video you can see it happens with acceleration too) A temporary solution is to "remove" outer dead-zones by expanding the area of action to the whole screen. In the video I do not show it, but if I were to enter the UI app with the cursor, while, say, steering right, once I enter the dead-zone and also when I leave it nothing happens. Tried both in Vulkan and The Other Thing. GREAT UPDATE I LIKE THE LIST OF CARS NICE JOB ON SHOWING DIFFERENT PROPERTIES OF PAINT THUMBS UP TO THE DEVS
is there any chance the new paint libraries can be changed in the future to allow users to add custom paints to any vehicle without changing the vehicles info.json? so we can share custom paint colors as mods.
Is there any way to disable the small options menu on the right that pops up randomly when driving? And when I activate my mods the vehicle selector just breaks and goes blank, any ETA on when this issue will be resolved? Great update btw. Edit: Can't say that I love the new vehicle selector but it's atleast easier to navigate now.