WIP Beta released OLDSFULLSIZE REFRESH *DEMO* (1980-1985 Oldsmobile Delta 88 & 1980-1990 Oldsmobile Custom Cruiser)

Discussion in 'Land' started by Agent_Y, May 17, 2025.

?

Which car from the old pack should I refresh next, to be included in updated demo later?

  1. Oldsmobile Ninety-Eight (Regency, will be expanded with the other trims)

    20.6%
  2. Chevrolet Caprice & Impala (Will be made into separate cars)

    79.4%
  1. LegThePeg

    LegThePeg
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    I don't think so
     
  2. RedSmokeFZW YT

    RedSmokeFZW YT
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    No.
     
  3. JustSomeGuy 2

    JustSomeGuy 2
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    Will the Delta 88 receive the older 1977-79 style head lamps? 1978_Oldsmobile_Delta_88_Royale_coupe_in_Brown_front_left.jpg
    I really like the bottom-mounted turn signals on it, and other than that it's the same car as the current on in the mod demo
     
    • Agree Agree x 1
  4. TMccanna

    TMccanna
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    doesent the 70s model year also have a different roofline, rear etc? most of the bodywork is diff
     
    • Agree Agree x 1
  5. Agent_Y

    Agent_Y
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    Yeah this is a pre-facelift variant, I think it would be nice to have but someone has to model all that. And if we are adding a pre-facelift to the Delta 88, then probably all the other cars too.
     
    • Agree Agree x 1
  6. RedSmokeFZW YT

    RedSmokeFZW YT
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    Me mentioning custom light bars and stuff? I know someone is making a FS Twinsonic for a different Oldsmobile mod.
     
  7. blue cobra

    blue cobra
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    screenshot_2025-09-14_17-44-04.png
    While playing around with extreme lowrider config, I noticed when you break the windshield that the sunstrip disappears. So I did the exact same thing with a vanilla car (like the Bolide) and the sunstrip hadn't disappeared. It's nothing that needs fixing really, just a small bug that I noticed.
     
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  8. RedSmokeFZW YT

    RedSmokeFZW YT
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    Since the Grand Marshal officially has a limousine version, this could impact how things will go for the upcoming 98 Regency.
     
  9. frederick-k-furry

    frederick-k-furry
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    heh i would take the 80s one over the base game one since i prefer older cars and trucks
     
  10. GoredontheDestroyer

    GoredontheDestroyer
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    Why would it? The oooooold old Grand Marshal had a limousine mod that co-existed with the original Oldsfullsize having a limousine body. And the Moonhawk, for that matter, also via a mod!
     
  11. lotusneedsahug

    lotusneedsahug
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    I fixed the 88's taillights (they work properly now) (this has been driving me up the wall for the past 2 weeks) (please help me I should really be studying for diffeq)
     

    Attached Files:

    • signals.gif
    • signals.gif
    • Like Like x 1
  12. Agent_Y

    Agent_Y
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    Wow, good job, can you send the files so I can include it in the next update of this mod?
     
  13. Agent_Y

    Agent_Y
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    Yeah, I worked on the vanilla limo, and I will use the knowledge I gained to improve the mod one
     
    • Like Like x 6
  14. RedSmokeFZW YT

    RedSmokeFZW YT
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    Alright.

    That's actually pretty cool to hear about.
     
  15. lotusneedsahug

    lotusneedsahug
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    Will do, I'm at college right now but I'll do it when I get home
     
  16. lotusneedsahug

    lotusneedsahug
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    Here you go. Just merge this thing with the main oldsfullsize mod and it should work. It also contains a handul of random crap I decided to add (blacked out lights, export early tails, AWD, LED lights, clickable buttons on dash, 4 new configs) in "experiments" and "personal config" folders.
    The mod does:
    1. Replaces the oldsfullsize_core jbeam to contain lots of new filament-driven glowmaps
    2. Replaces the 88 tail model to replace the outdated texturemapping (it used the bumper signals and CHMSL as glowmaps) and fix a weird artifacting issue I fixed by deleting a random textcoord (look for a blank line)
    3. Adds light behavior parts containing electrics for independent, tandem, and tandem export lighting configurations which is now stored under the light texture slot
    4. Replaces oldsfullsize_lights materials.cs to use PBR lighting. The texture files haven't been updated to use the PBR suffixes but it seems to work anyway.
    5. Adds random crap. This shouldn't cause any conflicts whatsoever as they are all their own things.

    Edit: Probably should have checked if I did or didn't make an asinine spelling mistake in the core file before uploading
    edit2: really probably should have checked if this worked as intended, don't download yet while I figure out how I broke this thing trying to get it realdy for release. Somehow, every single glowmap (even ones unrelated to the changes in different files) is broken now.
    edit3: Welp, reformatting the mod to work as a replacement for existing parts and not as a jank addon is proving to be more difficult than just moving things around. I'll try to have this done in 24hrs. The download has been removed for the time being because it'll just break your game.
     
    #456 lotusneedsahug, Sep 18, 2025 at 3:40 AM
    Last edited: Sep 18, 2025 at 4:44 AM
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  17. lotusneedsahug

    lotusneedsahug
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    Fixed. Would you believe that every single issue I was facing was because I didn't have the correct heading for the customValues electrics table? I didn't even know table headers were mandatory. Just merge this with the Oldsfullsize mod and it should work fine, and press "replace file" when prompted (there should be 4: oldsfullsize_core.jbeam, oldsfullsize_taillight_88.dae, materials.cs (under the lights folder), and oldsfullsize_skin_lights.jbeam).
     

    Attached Files:

    • Like Like x 1
  18. meredith9953

    meredith9953
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    has it been updated for new update ?
     
  19. lotusneedsahug

    lotusneedsahug
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    Yes, it works on 0.37
     
  20. MT502

    MT502
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    Any progress for caprice ?
     
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