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Vulkan API – Feedback, Known Issues, and FAQ

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Car_Killer, Jun 22, 2021.

  1. Flaco Sombra

    Flaco Sombra
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    Joined:
    Dec 8, 2019
    Messages:
    37
    Yeah. I searched and you're right. Still, it's only understandable that it doesn't work. It doesn't even get driver updates anymore.
     
  2. SunburstThe750

    SunburstThe750
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    Joined:
    Sep 15, 2025
    Messages:
    6
    I saw person playing on vulkan with gtx 650, and also at the top of thread u can see that min requirement is 650
    --- Post updated ---
    By the way it worked on older versions
     
  3. NoTextureMods

    NoTextureMods
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    Joined:
    Wednesday
    Messages:
    1
    Hello, I’m creating a map for BeamNG. After the newest game update, I ran into an issue: whenever I try to paint the terrain with any texture (All .PNG), the whole game freezes. You can still hear the car engine, and if you press Esc you can hear the UI sound, but the screen stays frozen.

    The map is 4096x4096 with a custom large terrain featuring very detailed mountains. It also uses pretty large and detailed base textures (for example, a 34 MB normal map). I tested this on another map (2048x2048, no custom terrain, just flat), and there I can paint the terrain without any problems.

    I was using Vulkan, but when I switched back to the normal BeamNG mode without Vulkan, everything worked fine. I also checked the logs, and this is what shows up after the game freezes on Vulkan:

    Failed to wait on Finished Frame semaphore
    ErrorDeviceLost
    Failed to submit to transfer queue [ErrorDeviceLost]

    I’m not sure if this is an issue on my side or if Vulkan itself is broken. Before the update (on version 0.36, with Vulkan), everything worked fine. I also have the newest NVIDIA drivers installed, and my GPU has 12 GB of VRAM.
     
    • Like Like x 1
  4. zachariah.74

    zachariah.74
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    Joined:
    Apr 10, 2022
    Messages:
    827
    Does your GPU utilise the same version of Vulkan that BeamNG does? That could be causing a problem
     
  5. SunburstThe750

    SunburstThe750
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    Joined:
    Sep 15, 2025
    Messages:
    6
    I don't know, but I found out that I have 3 different drivers on my gtx 650 and on Intel HD graphics 2000(from old cpu) and they might conflict, I'll try to delete those drivers
    --- Post updated ---
    Ok, now I have 0x00000001 error after messing with drivers
     
  6. Sithhy™

    Sithhy™
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    Joined:
    Apr 5, 2017
    Messages:
    3,369
    Have you uninstalled them using Display Driver Uninstaller (DDU)? That should delete as many driver files as possible which then will make you have a clean system for the driver reinstallation & stuff shouldn't conflict
     
    • Agree Agree x 1
  7. SunburstThe750

    SunburstThe750
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    Joined:
    Sep 15, 2025
    Messages:
    6
    Yep, I used DDU. And now when I start game (not safe mode) with vulkan I have error 0x0000001, if I start it with safe mode I have same error about drivers and not compatible gpu
     
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