I just tried to place some trees with biome tool in 0.37 but the tool window is just an empty black hole. Could someone do a quick test if it’s working? Thanks in advance.
I see some lua errors in the log for the world editor related to biome tool. Here is the most obvious trying to set bool values with the SetInt function which leads to a type error: Spoiler: lua errors Code: 68.18035|E|GameEngineLua:Exception| [string "lua/common/extensions/ui/imgui_gen_luaintf.lua"]:1933: bad argument #2 to 'SetInt' (number expected, got boolean) =============== Stack Traceback >> START >> (1) C function 'function: 0x01ddfdd2e3f0' (2) method C function 'SetInt' (3) Lua field 'ImGuiStorage_SetInt' at line 1933 of chunk 'lua/common/extensions/ui/imgui_gen_luaintf.lua' ImGuiStorage_ctx = userdata: (...) ImGuiID_key = number: 2.55986e+08 int_val = boolean: true (4) Lua upvalue 'setHeaderState' at line 2991 of chunk 'lua/ge/extensions/editor/biomeTool.lua' label = string[15]: "Area Layer 1##1" state = boolean: true context = userdata: (...) id = number: 2.55986e+08 (5) Lua upvalue 'drawLayersListWithType' at line 2999 of chunk 'lua/ge/extensions/editor/biomeTool.lua' layerType = number: 1 layers = table: 0x01ddcec0ba00 {1:table: 0x01ddfee70f28} (for generator) = C function: builtin#6 (for state) = table: 0x01ddcec0ba00 {1:table: 0x01ddfee70f28} (for control) = number: 1 _ = number: 1 layer = table: 0x01ddfee70f28 {lassoAreas:table: 0x01ddfee70fd8, layerName:Area Layer 1, layerType:1, layerID:1} (*temporary) = Lua function '?' (defined at line 747 of chunk lua/common/extensions/ui/imgui_gen_luaintf.lua) (*temporary) = number: 0 (*temporary) = string[15]: "Area Layer 1##1" (6) Lua upvalue 'drawBiomeAreasLayersList' at line 3265 of chunk 'lua/ge/extensions/editor/biomeTool.lua' buttonSize = userdata: (...) layers = table: 0x01ddcec0b970 {1:table: 0x01ddfee70f28} (7) Lua upvalue 'drawMainPanel' at line 3367 of chunk 'lua/ge/extensions/editor/biomeTool.lua' cursorPos = userdata: (...) tabIconWidth = number: 23.204 tabIconSize = userdata: (...) framePadding = userdata: (...) (8) Lua upvalue 'drawWindow' at line 3381 of chunk 'lua/ge/extensions/editor/biomeTool.lua' (9) Lua local 'func' at line 3530 of chunk 'lua/ge/extensions/editor/biomeTool.lua' forest = userdata: (...) (10) Lua field 'hook' at line 825 of chunk 'lua/common/extensions.lua' funcName = string[11]: "onEditorGui" funcList = table: 0x01dd8dfb62a8 {1:function: 0x01ddfe24b8f8, 2:function: 0x01dd3c9272c0, 3:function: 0x01ddfe44d970, 4:function: 0x01ddcea39588, 5:function: 0x01dd3c9337b8, 6:function: 0x01ddfd13ec50, 7:function: 0x01dd3c6de7d0, 8:function: 0x01ddfd183368, 9:function: 0x01ddfcfe0778, 10:function: 0x01ddfd35e038, 11:function: 0x01ddfd218cb8, 12:function: 0x01ddfd27f6e0, 13:function: 0x01ddfd3ff8a0, 14:function: 0x01ddfd2c7008, 15:function: 0x01ddfde1aae0, 16:function: 0x01ddfde40cc8, 17:function: 0x01ddfe05a318, 18:function: 0x01ddfe06d180, 19:function: 0x01ddfee95188, 20:function: 0x01ddfd6fae90, 21:function: 0x01ddfdae7f20, 22:function: 0x01ddfd261590, 23:function: 0x01ddd9103f58, 24:function: 0x01ddfe2f69f8, 25:function: 0x01ddff1d5d60 (more...)} (for generator) = C function: builtin#6 (for state) = table: 0x01dd8dfb62a8 {1:function: 0x01ddfe24b8f8, 2:function: 0x01dd3c9272c0, 3:function: 0x01ddfe44d970, 4:function: 0x01ddcea39588, 5:function: 0x01dd3c9337b8, 6:function: 0x01ddfd13ec50, 7:function: 0x01dd3c6de7d0, 8:function: 0x01ddfd183368, 9:function: 0x01ddfcfe0778, 10:function: 0x01ddfd35e038, 11:function: 0x01ddfd218cb8, 12:function: 0x01ddfd27f6e0, 13:function: 0x01ddfd3ff8a0, 14:function: 0x01ddfd2c7008, 15:function: 0x01ddfde1aae0, 16:function: 0x01ddfde40cc8, 17:function: 0x01ddfe05a318, 18:function: 0x01ddfe06d180, 19:function: 0x01ddfee95188, 20:function: 0x01ddfd6fae90, 21:function: 0x01ddfdae7f20, 22:function: 0x01ddfd261590, 23:function: 0x01ddd9103f58, 24:function: 0x01ddfe2f69f8, 25:function: 0x01ddff1d5d60 (more...)} (for control) = number: 71 _ = number: 71 func = Lua function '?' (defined at line 3499 of chunk lua/ge/extensions/editor/biomeTool.lua) (11) Lua field 'presentGui' at line 448 of chunk 'lua/ge/extensions/editor/api/gui.lua' dtReal = number: 0.004915 dtSim = number: 0.005 dtRaw = number: 0.0056847 io = userdata: (...) (12) Lua local 'func' at line 29 of chunk 'lua/ge/extensions/editor/mainUpdate.lua' dtReal = number: 0.004915 dtSim = number: 0.005 dtRaw = number: 0.0056847 (13) Lua field 'hook' at line 825 of chunk 'lua/common/extensions.lua' funcName = string[8]: "onUpdate" funcList = table: 0x01ddfd2b8968 {1:function: 0x01dd78a105c8, 2:function: 0x01dd78acdcc8, 3:function: 0x01dd2ddb88b8, 4:function: 0x01dd7880b8f8, 5:function: 0x01dd78b7cc00, 6:function: 0x01dd78901be8, 7:function: 0x01dd785c1bb0, 8:function: 0x01dd7866e310, 9:function: 0x01dd78ba5888, 10:function: 0x01dd7857e300, 11:function: 0x01dd78e09b40, 12:function: 0x01dd2dd93b58, 13:function: 0x01dd1fc54540, 14:function: 0x01dd78bdcb00, 15:function: 0x01dd785af6a8, 16:function: 0x01dd3c927738, 17:function: 0x01ddfd13ef58, 18:function: 0x01ddfd5fea28, 19:function: 0x01dd3d065c30, 20:function: 0x01dd786a6f98, 21:function: 0x01dd5ae420e8, 22:function: 0x01dd27096578, 23:function: 0x01ddda6ba1f0, 24:function: 0x01dd78a207c8, 25:function: 0x01dd7864fc38 (more...)} (for generator) = C function: builtin#6 (for state) = table: 0x01ddfd2b8968 {1:function: 0x01dd78a105c8, 2:function: 0x01dd78acdcc8, 3:function: 0x01dd2ddb88b8, 4:function: 0x01dd7880b8f8, 5:function: 0x01dd78b7cc00, 6:function: 0x01dd78901be8, 7:function: 0x01dd785c1bb0, 8:function: 0x01dd7866e310, 9:function: 0x01dd78ba5888, 10:function: 0x01dd7857e300, 11:function: 0x01dd78e09b40, 12:function: 0x01dd2dd93b58, 13:function: 0x01dd1fc54540, 14:function: 0x01dd78bdcb00, 15:function: 0x01dd785af6a8, 16:function: 0x01dd3c927738, 17:function: 0x01ddfd13ef58, 18:function: 0x01ddfd5fea28, 19:function: 0x01dd3d065c30, 20:function: 0x01dd786a6f98, 21:function: 0x01dd5ae420e8, 22:function: 0x01dd27096578, 23:function: 0x01ddda6ba1f0, 24:function: 0x01dd78a207c8, 25:function: 0x01dd7864fc38 (more...)} (for control) = number: 19 _ = number: 19 func = Lua function '?' (defined at line 13 of chunk lua/ge/extensions/editor/mainUpdate.lua) (14) Lua function 'update' at file '/lua/ge/main.lua:593' (best guess) dtReal = number: 0.004915 dtSim = number: 0.005 dtRaw = number: 0.0056847 --------------- << END << --- Post updated --- I did a dirty hack to make biome work until the bug is fixed. File: (your installation path may vary) "D:\SteamLibrary\steamapps\common\BeamNG.drive\lua\common\extensions\ui\imgui_gen_luaintf.lua" Code: function M.ImGuiStorage_SetInt(ImGuiStorage_ctx, ImGuiID_key, int_val) ImGuiStorage_ctx:SetInt(ImGuiID_key, int_val) end The change: Code: function M.ImGuiStorage_SetInt(ImGuiStorage_ctx, ImGuiID_key, int_val) if type(int_val) == "boolean" then int_val = int_val and 1 or 0 end ImGuiStorage_ctx:SetInt(ImGuiID_key, int_val) end It just converts bool values to int values (0,1) in the SetInt function. But it would be better to fix it at the callers place to have a clean solution: 'setHeaderState' at line 2991 of chunk 'lua/ge/extensions/editor/biomeTool.lua'
I really don't understand how bugs like this remain unaddressed. It's the same as with the autosave bug I've reported months ago. People like you post so much on the forum and are very active in the community, yet when it comes to bugs we're just ignored... We should try to push for the creation of a Discord server or channel where experienced modders can directly interact with the BeamNG devs to create a win-win environment: they get good bugs reported quickly and we contribute to fixing and keeping our mods run smoothly.. .
Perhaps its because that I didn't post it to the troubleshooting section of the forum. Or its lower priority because of the many things the devs have to do on the gameplay side. But you are right that often at the very obvious points there is no reaction from the devs.
You also linked it in the 0.37 discussion thread. So, I think it's possible to find and read it here.