This has to be one of the most detailed muscle car mods I've ever seen. I'm currently helping my dad restore his 1972 Charger Rallye 440 N96 car, so it's super awesome to see the 3rd gen Chargers get some attention!
EA Update 4/10/2025: - Added W11 late hubcaps - Added W15 hubcaps - Added vinyl textures and colours - Added working sunroof - Added flipped intake lids - Added high side trim - Added long side trim - Added hood ornament base - Better undercoat - Adjusted some paints - Updated configs and thumbnails - Updated some slots - Bug fixes and general improvements
Yes please config from wheels of terror would be so nice btw i have som questions I would be happy if you answer: 1.Is there going to be interactive ignition? 2.Is the Charger going to have carrer support? 3.Is it going to be 1:1 scale in game? 4.How much worki is left? --- Post updated --- Yes but there is one car that is high quality maybe not that much detailed it's 1973 delta 88
Because he will make the mods that he wants to make. Unlike other games, it can take months to create a high-quality mod. Unless you plan on paying him lots of money to commission a mod, then he most likely will not make a Ranchero unless he personally wants to.
I don't have plans for a Ranchero as cool as they are sorry. Next mod is the XT then I might want to make something more popular, modern, and sporty, like an R33. Progress
Hay, lj, sorry to bug you, but what softwhere do you use to make your mods? I'm thinking to make one or two mods.
It's not just one programme, maybe have a look at fillman86's videos on youtube to see what goes into modding
Technically all you need to mod is blender and notepad++. I use substance painter and illustrator for textures and skins too.
Yo i've been driving the charger as of recently and i really like it! And testing it out made me want to hop into this thread to suggest that you should make some Nascar configs like these cause i think it'd be sick!