Released RK's Highly Customizable Engine (Now V8!) 4.2.2

The Most Customizable Engines on the Forum! Now even better with a Rotary!

  1. TheMinerBoy56

    TheMinerBoy56
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    Joined:
    Dec 19, 2020
    Messages:
    29
    I got the Miramar and I-Series issues but this mod works perfectly fine with the D-Series for me. You may want to verify integrity of game files.
     
  2. bohjkjkjkjkjkj

    bohjkjkjkjkjkj
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    Joined:
    Aug 18, 2025
    Messages:
    2
    pls add a boxer engine
     
  3. brian_lee7294

    brian_lee7294
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    Joined:
    Nov 7, 2021
    Messages:
    53
    Doesn't a Flat engine count as a Boxer engine?
     
  4. freedChnrd

    freedChnrd
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    Joined:
    Aug 13, 2025
    Messages:
    2
    Hello everyone,
    This mod is really great! Thanks to Ranking!

    Personally, I like to recreate the behaviour of old carburettor engines. This mod adds an incredible touch of realism!!!

    I play 99% of the time with RK engines!!


    In my opinion, what would add an extra touch of realism would be to have the following on the carburettor versions:
    -More influence of temperature (external and internal engine) on operation. You have to set crazy temperatures (+ or -70°C) to see a difference.

    For example, in reality, a carburettor engine will ‘heat up’ very gradually once started if it is cold. If you accelerate too abruptly, it will stall. Similarly, when very hot, it will often only restart if you let in a lot of air (vaporlock) with accelerator pedal!

    -A configurable choke (manual or automatic activation)
    -More variable and realistic starter sounds (for example, varying the torque does not currently change the sounds).

    It would also be cool to be able to find the air-fuel ratio (AFR) and ignition advance in the settings.

    It's also a shame (but I think this is more BeamNG itself) that the engine breaks down too quickly, making it impossible to restart the starter. It's a shame to have the car out of action because of a lack of fuel, for example!

    Another shame about beamng is that you can't make any ‘tuning’ adjustments without having to reload the entire vehicle. Does anyone know a solution to this?


    Sorry if the vocabulary I've used isn't precise, I used a translator!

    I'm not a programmer at all, but I know a lot about ‘real engines’ if needed!
    These are obviously just suggestions to improve this already extremely awesome mod! Unfortunately, I'm not capable of doing this work...
     
    #1444 freedChnrd, Nov 24, 2025 at 3:59 PM
    Last edited: Nov 24, 2025 at 4:05 PM
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