I'd say it will 100% have limited ammo. Aside from a reciprocating piston-thingy, I have no idea how you could have unlimited ammo in BeamNG. And then even with the piston-thingy, you'd have the problem of it getting stuck on stuff and pulling the plane around. I just don't think it's feasible. Back to the plane itself, no updates lately as I have flat not had the time. I will also be gone the later-half of this week so I don't expect much will get done on it this week either. I'm hoping once we get into December I'll have a bit of time before Christmas to work on this thing, but I really don't know until we get there. Thanks for your patience, and sorry for the inconvenience.
i think each ammos are one node and they are launched one at a time , its the case on the an12 and spitfire ( and me262 i think ) and will it have a rear turret system ?
That's the plan. I know how guns with LIMITED ammo are made in BeamNG, I did not think that UNlimited ammo was even possible, but I've been assured that via some Lua magic, it is possible... though I still don't quite understand how. And to answer your question, I already answered it in line 2 of the "plans" section of the first post in this thread. Back on topic; There goes December progress! I'll be away from the 10th to the 21st, and then Christmas and New Years are right on the heels of that, so I don't think much progress will be made the rest of this year... if any at all. Bummer I'm also pretty sure the cat's out of the bag regarding what this mod actually is, so there's no more sense being cagey with the thread title... I was going to change it comlpetely, but it felt wrong, so I just tacked "WWI" on the front to reduce confusion/misplaced-excitement. @jgb here is the test stand we talked about: