WIP River Highway Rework Project

Discussion in 'Terrains, Levels, Maps' started by PowerHausIndustries, Dec 2, 2025 at 1:58 PM.

  1. PowerHausIndustries

    PowerHausIndustries
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    Joined:
    Jan 25, 2024
    Messages:
    16
    Hello all,
    I am presenting my River Highway Rework Project officially. It's not fully finished but the beta release will be soon.
    Over a year ago I started to modify the map (originally made by Unyxium) and add detail, as I moved to more advanced map work I started to develop more skills and more of the map.
    Later on I added the Miami section ported from Driv3r by Kolas and his team.


    General Overview
    There is a full rework of the highway network including guardrails, highway gantries complete with signs and exit numbers, edge texture correction and terrain smoothing where possible.
    There have been many new industrial and commercial zones added for those of you who like longer trucking jobs. Many of these locations have working warehouse and transport office interiors for added detail.
    There has been many new buildings added, complete with updated interiors for use ad garages, workshops, stores and even a police station.
    For those of you who like flying, a new airport has been added in the Miami section of the map, complete with a cargo area and two passenger terminals (you may want to increase the visibleDistance variable in the world editor).

    Speed Cameras, and how they work:
    There are new speed cameras added to the map, fixed ones have been installed in certain locations along the highway network, there is an average speed camera along the large bridge between Palm Springs and Costal Town.
    There are also various speed camera vans hidden around the smaller roads and new location cameras for secure areas and tolls.
    The fixed speed cameras and the camera vans will take a photo of your car and store it in the following location (it is recommended to turn Bloom off in the graphics menu to be able to see license plates):
    "Appdata/Local/BeamNG/BeamNG.Drive/current/evidence/levels/river_highway"
    Speed limits for activation are as follows SpeedLimit + 10% of the SpeedLimit + 2mph = Activation Speed

    AI and Traffic Support:
    I have removed all of the original AI pathing and replaced it completely, including adding support for the new areas, reworking speed limits on all roads and correcting conflicting speed limits.
    The new pathing is a W.I.P and newly spawned vehicles on off-ramps seem to get stuck occasionally.

    Lighting and Audio System:
    Not much has changed here, more lights have been added and rolled into the dynamic lighting system (a basic disable-at-day srcipt), airports are mow visible from further away.
    An audio rework has also been made as new areas have been added.

    Known issues:
    Collision in building interiors needs finalising
    High load times and the need to re-log when generating mesh data or forest for the first time.
    All spawn locations are set to Leaf Springs
    Higher then usual levels of forest errors and unused assets (will be cleaned on map completion)


    ### First Party Developers:
    Mr_Rogue (@r.o.g.u.e.)
    Tixx (WiserTixx)
    cold.fusion (LOWREZ)

    ### Third Party Contributions:
    unyxium - Original map
    .n0thatguy - Additional map tools
    Kolas & Team - Driv3r Miami port
    TopTierStudios - Static vehicle model textures for businesses
    TrackpadUser - Forklift models and textures
    Trebor8820 - Gantry sign textures
    J0K3R - Construction Zones
    roboman377 - Blender work
    --- Post updated ---
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    • Like Like x 3
  2. HalesoN

    HalesoN
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    Jul 31, 2025
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    1
    D#mn, this looks lovely!
     
  3. PowerHausIndustries

    PowerHausIndustries
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    Joined:
    Jan 25, 2024
    Messages:
    16
    More Images
    Thanks :)
     
  4. catchow1977

    catchow1977
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    Joined:
    Jun 2, 2022
    Messages:
    1,914
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