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Is it Possible To Change Vehicle Colors yet?

Discussion in 'General Discussion' started by Quotation, Aug 4, 2013.

  1. Quotation

    Quotation
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    I was looking through the menus but im not sure if you can change vehicle color. Can you?
     
  2. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    For now the only way is to open the materials.cs in the vehicle's folder and edit diffuseColor[2] = "1 1 1 1" of the main vehicle's material (usually first in the file)

    It's RGBA, so "1 0 0 1" would be pure red.
     
  3. joman66

    joman66
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    Lol, sorry for asking but what does the A in RGBA stand for? Is it something to do with the saturation of the color or something like that? Just wondering.
     
  4. Austin

    Austin
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    Alpha (transparency)
     
  5. joman66

    joman66
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    Thanks man.
     
  6. Brother_Dave

    Brother_Dave
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    All-white Police version of the Grand Marshal, here i come!
     
  7. SEKCobra

    SEKCobra
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    I hope we'll get proper lightbars with correct flash patterns, because otherwise this game would get it's first bad score ;)
     
  8. crashmaster

    crashmaster
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    I played a lot with the colors and if you put 55 well its going to be bright so play around with 0 and one example 0.5
     
  9. SEKCobra

    SEKCobra
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    Is there a way to reduce the reflectiveness? I played around with soem values, but nothing seemed to have an effect on the streaks the skybox was painting on the side of the car.
     
  10. FastestClassic

    FastestClassic
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    Is there a way to make a colour darker? (E.G. dark red) I've been fiddling with it for a while, haven't found anything that makes it darker
     
  11. Fireboyd78

    Fireboyd78
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    Use Microsoft Paint or any other program that spits out RGB values, and divide the value by 255.

    A dark-red value I quickly picked out gave me RGB values of 119,0,3 - now divide each of these by 255 and here's your dark red in the proper format:

    0.4666666666666667,0,0.0117647058823529,1
     
  12. ScorpyX

    ScorpyX
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    I found developer way for this - material editor works fine for editing car paint (Tint) (Editor generally great!)
    I tried to describe the process as easy as possible - for everyone to understand


    === So to change the painting of car do the following:
    - Backup (Copy\Save) folder of your car (just in case - if all fails you can return original files)
    (its mean - just copy folder of car like "Pickup" in "Vehicles" folder..)
    - load BeamNG_Drive and some level (for example "Grid") - image
    - (important step) move the car forward and stop (On random distance)
    - press F11 - this will open the editor - image
    - if you hold left mouse button and move it - you will see that it gives the selection (like on your desktop)
    Select center of your car - if you do it right - you will see that "1 object is selected" and some information will appear in window
    - Now press F4 of click "Material editor" Button - on the right you will see the material editor -
    if the car is selected - material editor displays Material settings of this car
    - Now select the desired part of the car - for example pickup "body"
    - then change "layer" of material - on "Layer 2"
    - and finaly - click on color square in "base texture map" section - and choose any color (Tint) you like
    kaBOOM Pink Buttstalion style is done - in real-time with visible color selector instead of numbers
    * if you want save it - then click save button
    (WARNING - if you remove the reflection then return it will be difficult)
    * you also can remove or change texture for reflection


    === Tips
    - Then you can change camera mode on "player camera" and press F11 for return to game - or restart BeamNG Drive
    - material will be saved forever - even after restart BeamNG Drive
    - Each car (model) has its own unique material
    - Dont change name of material - it loading with car by name
    - if you not move car from start point - it can be difficult for select - (you can move car in editor too)
    - if you accidentally broke stuff - you can recover files of original car (Remember the first step from the top? "Backup \ copy \ save")
    - also i think you can just spawn any car and change any material \
    also creat new copy of materials or cars (make your new own set(skin\model) of car)
    - and you can change "camera mode" for convenience - but do not forget change the mode back on "player camera" then all done
    change camera mode - click on human icon - then click on "free camera" mode - camera will move somewhere like this
    do not be afraid - press and hold down right button of the mouse on the screen - and together try to press A \ W \ S \ D buttons
    now try hold down right button and move mouse - so you can move the camera free
    you also can use mouse wheel fror "zoom" and middle mouse button for "pan"


    ps. hope it will be helpful
    and I hope in the future appears simple skin-manager for novice users \ players
    or just hot-key directly on material-editor with selected player car (it will be awesome in-game without loading editor)
     
    #12 ScorpyX, Aug 5, 2013
    Last edited: Aug 5, 2013
  13. lol111jj

    lol111jj
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    Thanks man, that helped me a lot. :)
     
  14. BjarkeDuDe

    BjarkeDuDe
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    ScorpyX!
    (I forgot to reply with a quote)

    This works for me with every other car than the Marshall. For some reason when i respawn it, it just changes back to it's default grey colour. And yes, i did save the material.
     
    #14 BjarkeDuDe, Aug 5, 2013
    Last edited: Aug 5, 2013
  15. ScorpyX

    ScorpyX
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    yes its strange - i dont know why it load from material.cs file but don want save changes on "fullsize" material
    "police_decal" for example saved color change

    any way - you still can choose some color tint setting in layer 2 of "fullzise"
    just copy (RGB) number from color-picker
    then open "BeamNG DRIVE 0.3\vehicles\fullsize\materials.cs" materials file on this car
    and paste numbers in "fullsize material section - in diffuseColor[2] line" like this
    save this file - after this you already can just reset car in game - it will read script file of materials (with your settings)
    car will spawn with fresh seved settings - of course it will be.. FOREVEEEER khm khm..
     
  16. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    The answer is in the post you quoted.
    RGBA
    Red Green Blue Alpha
    1 = full colour
    0 = no colour

    1 0 0 1 is pure red (1R 0G and B)
    To get darker try decimals.
    0,2 0 0 1 and you should get a darker red.

    That's how it works.

    EDIT - Oh well, replied to an "old" post..
     
  17. ScorpyX

    ScorpyX
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    Nadeox1: its ok : ]
    also reflection cube-map (Textures) make car a little brighter and add some blue tint (if default sky reflection)
    for dark tone - possible change reflection preset on something like "gray sky" or "night sky"
    it add some nice reflection \ specular \ gloss feel
    but if you ever need to return the original preset - it must be replaced manually in script file (marerials.cs)
     
  18. CarbineCrazy

    CarbineCrazy
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    I REGRET NOTHING

    2013-08-05_00001.jpg
     
  19. thevidmaster

    thevidmaster
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    i think if this is going to be added in as an update there shouldnt be predetermined but you should include a palette somewhat like this: ColorBox.jpg the box area not the other parts
     
  20. duramax3500

    duramax3500
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    I can't even find that. Where is it at?
     
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