RoR vs BeamNG

Discussion in 'Content Creation' started by lionflyer, Feb 20, 2015.

  1. lionflyer

    lionflyer
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    I am going to do my first mod. The mesh ist 70% finished and now I start thinking about bringing ingame. But I wonder which node and beam structure would be more convenient for a first mod.
    So please feel free to write your opinion.
     
  2. vladmir poopin

    vladmir poopin
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    i belive ror is easyer to make but is not as accurate as beam
     
  3. randomshortguy

    randomshortguy
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    This is completely false and grammatically terrible, RoR lacks features like node names as well as a lack of proper debugging and testing tools. BeamNG is not exactly easier, but is a lot less headache inducing.
     
  4. vladmir poopin

    vladmir poopin
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    thats what i was trying to say

    (dont blame me if its 12:20 am ive been up since 7am)
     
  5. lionflyer

    lionflyer
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    Okay thanks. :)
     
  6. KennyWah

    KennyWah
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    As someone who actually mods and does his Jbeam through Notepad++ I can tell you that having been wanting to mod since RoR days Jbeam is a thousand times easier to look at than whatever that stuff was back in RoR .
     
  7. CTJacob

    CTJacob
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    and you don't have to reload the game every time you make a change.
     
  8. vladmir poopin

    vladmir poopin
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    these are the main reasons i no longer play ror
     
  9. Dummiesman

    Dummiesman
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    Rigs of Rods
    Code:
    nodes2
    myNode,0,0,0
    myNode2,1,1,0
    myNode3,0,1,0
    
    beams
    myNode,myNode2
    ;etc
    
    BeamNG
    Code:
    "nodes":[
         ["id", "posX", "posY", "posZ"],
         ["myNode",0,0,0],
         ["myNode2",1,0,1],
         ["myNode3",0,0,1],
    
    ],
    
    "beams" :[
         ["id1:", "id2:"],
         ["myNode","myNode2"],
         //etc
    ],
    
    The jbeam/truck files have their similarities.

    BUT BeamNG has better simulation speeds, constantly improving physics features, has DAE support (so you don't have to convert every vehicle part to a .mesh), etc.
    As a previous Rigs of Rods modder I suggest you at least start with BeamNG.
     
  10. KennyWah

    KennyWah
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    Don't forget that Jbeam, can be separated into separate files, and not one big Cluster Fuck, so you can develop in whatever way makes things easiest for you.
     
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