Yeah, some of the other cars are a bit...hit and miss. Like, sometimes I can spawn a LeGran Proxima with no texture issues, but the Lumiance will spawn with texture issues, then the next time I boot the game, the Lumiance spawns normally and the Proxima has the issues.
i think urbanmaid uses some sort of odd texture system so usually on the first load a crtl+r or crtl+L usually fixes it
thats a good idea! but mayby some parts will be from like rexton, i mean something like interior and engines
Most of the bugs/issues I'll list may've been already mentioned, but here's what I found: - Radiator fans are too loud and engage as soon as the car spawns. Increasing radiatorFanTemperature to 100, and thermostatTemperature to 90 is suggested, as well as reducing radiatorFanVolume to 0.4. - Configs equipped with the 2.2D engine are using the wrong 2.5T ECU. - Diesel ECU should limit the rpms to 5000 rpm. 5900 rpm is too high, as the engines overrev. - Exhaust smoke should point down, following the muffler tip direction. - The engine cover says 3000 on 3.5-powered configs. - The paint looks a bit matte. - Overall, jbeam seems on the weak side, as it's unstable when crashing. The rear bumper also "vibrates" whitout even crashing the car, and the Baja config has the same issue at the front. - Maybe it's related to the aftermentioned jbeam weakness, but suspension reacts weirdly in some instances, and seems like it's not dampened enough. - The driveshafts are too weak (a mild 50 mph jump already breaks them). - There are no side indicators. - Engine and exhaust mounts are quite weak, allowing too much movement of this parts. - And most importantly, textures should never be in PNG format, they should be in DDS format! PNG is bad for optimization, and everytime you load the car for the first time (be it because you just downloaded the car, or because you cleared cache), the ingame Texture Cooker has to convert every texture to DDS, and in the case of Vulkan users, it can lead to crashes during this process. Another thing are the unused .blend, .svg and .pptx files, which should be deleted to reduce the overall file size of the mod. This issue seems to be affecting most of your mods, and I really hope you can fix it.