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Something new is on the horizon

Discussion in 'General Discussion' started by tdev, May 28, 2026.

  1. MAZDA MIATA 1993

    MAZDA MIATA 1993
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    • Like Like x 9
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  2. Lichi

    Lichi
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    i imagine the devs want to support the game for a while on current gen consoles, and also have it so you dont have to run on lowest/low graphics (because they look rather bad), so i imagine spending a bunch of time porting to xbox for then to have to stop updating it since it becomes unplayable on series S would be a bad idea
     
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  3. iliketrafficpacklol

    iliketrafficpacklol
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    Banned

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    we didnt need to know that
     
    • Agree Agree x 4
  4. trm7

    trm7
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    With beamng coming to consoles it could possibly attract some players who are used to more arcade style games who will struggle with some of the games mechanics. Will the games hardcore simulation direction its currently going ever possibly be sacrificed a little to appeal to a broader audience in the future?
     
  5. Pr9tkin

    Pr9tkin
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    I also really hope that there will be no simplifications, both in the gameplay and in the simulation for optimization due to the low performance of the console, as well as the future implementation of thermal tires will not be super simplified, because after adding an official multiplayer and new tire physics, this game may attract sim racers (I hope so), I really want to arrange real hardcore races!
     
    • Agree Agree x 2
  6. idk_2401

    idk_2401
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    tbh most people were attracted to this game because of the crash physics, so i think that console gamers will expect it being not so arcade (because in the settings you can make the game as arcade (boring) as possible)
     
  7. PacManiac

    PacManiac
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    Feb 18, 2024
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    Maybe you've already got an answer, but if not: there is already an easy way to set up simple races with multiple waypoints since a couple of years. Use the "hotlapping" UI app for that. Here is a good tutorial:

    BeamNG has soooo many features, it's always worth to search for some random "BeamNG tips" videos from time to time, to learn some new stuff.
     
    • Agree Agree x 1
  8. Jaysdog22

    Jaysdog22
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    Is there a timeline you could give out other than “this year” for when the next update will be out? Not the date but at least a month or something like that please?
     
  9. LegThePeg

    LegThePeg
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    I've only used the Microsoft Store to buy Forza Horizon 5 and Forza Horizon 6, otherwise I try to avoid it whenever possible
     
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  10. stenyak

    stenyak
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    Programmer
    BeamNG Team

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    No, nothing to worry about on that front.

    Physics-wise, PC users have always had more unrealistic input methods, with keyboard being the overwhelming majority. And gamepads/wheels being a very distant second. So from that point of view consoles would, if anything, be an excuse to go more hardcore, not less :)

    Gameplay-wise, all existing PC gameplay is not gonna be modified or replaced with arcadier one, it'll all remain as-is. The only possible tweaks that might happen are the same tweaks that already happen for low-spec PCs, for SteamDeck users, etc due to performance constraints. The future development direction is extremely unlikely to change, because the dev team is still us, the same people from previous years, with our same overall interests as always.
     
    • Like Like x 21
  11. CrashHavenBNG

    CrashHavenBNG
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    How much simplified traffic will the Ps5 handle?
     
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  12. stenyak

    stenyak
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    Programmer
    BeamNG Team

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    Impossible to tell at this point, this is all up to how much optimization we can cram into it, we still have tons of work left ahead of us. But generally this is similar to any other platform. Don't expect to spawn as few cars in smallgrid as in a properly detailed map, etc.
     
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  13. CrashHavenBNG

    CrashHavenBNG
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    What about a simplifief Hopper….o_O
     
  14. LanciaDelta04

    LanciaDelta04
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    Not sure if this has been asked yet, I’m too lazy to scroll through 15 pages, but is there a plan to roll out updates/optimisations on the PS5 version on the same/similar day as PC versions, or will there be different schedules for the two versions?
     
  15. stenyak

    stenyak
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    Programmer
    BeamNG Team

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    We have no reason to artificially delay optimizations, so things will be released when they are ready. What we wrote in the blog is still true though, we can't provide a definite timeline for any update, other than "later this year". No point inventing fake dates and then inevitably either break our promises or rushing unfinished updates.
     
    • Agree Agree x 5
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  16. idk_2401

    idk_2401
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    I think it'll be around 12 because 0.38 handles this many cars on my pc which is close to ps5 in terms of power (i have intel i5 10400f, rtx 3060 12gb)
     
  17. C4crazy11

    C4crazy11
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    how much ram you got?
     
  18. Dashzzy

    Dashzzy
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    May 30, 2026
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    Will Beamng Drive probably relese in June or July?
     
  19. CrashHavenBNG

    CrashHavenBNG
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    Who knows. No time after mid August, most likely
     
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  20. Foxy 5

    Foxy 5
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    Jun 19, 2023
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    What's the it's required specs gonna be like for certain people? That in the new update, if you don't mind me asking. Because I've got decent specs, but I'm just asking for those low end people.
     
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