Issues with static objects

Discussion in 'Content Creation' started by Driv3r1142, Mar 8, 2015.

  1. Driv3r1142

    Driv3r1142
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    Joined:
    Feb 15, 2015
    Messages:
    1,941
    Ok so I have some issues with static object models not showing up correctly in game;
    They show up fine on my PC, but when I move the map over to my other PC, The objects do not load and give errors as the map is loading.
    Yet all of the other static objects load just fine.
    Do I need to re-update my materials.cs files?
    I want to know, because its now ruining the appearance of my map.

    - - - Updated - - -

    EDIT: So far I corrected it with editing the .MIS file. I removed the content/ part of the file path. It corrected it on my laptop, lets see about my PC. :|
     
  2. mecke96

    mecke96
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    Joined:
    Dec 17, 2013
    Messages:
    60

    Make sure that the object is in your track folder and not in someones else folder.

    Example:
    you find a object that you want in east cost usa, and you just added it from that folder in the editor (meshes/levels/eastcostusa/shapes/theobject)

    The problem with this is if anyone doesn't have the East Cost USA track the object will not appear for them, and it will say that it misses an object when you load the track.

    What you should do:

    When you find the object that you want in another track. Go into the folder and copy it and past it in your track.

    So when you add it ingame it will be like this (meshes/levels/yourtrack/shapes/theobject)

    And as always when you take something from another track, Give them credit when you release it ;)
     
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