Experimental Fixes for VR on 0.40 - FSR DLSS XESS now working in vr

Discussion in 'Utilities and programming' started by poiuy6trewq4645, Oct 20, 2026 at 5:07 AM.

  1. poiuy6trewq4645

    poiuy6trewq4645
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    Using claude i fixed two bugs with 0.40's vr functionality
    - Fixed new AA/upscalers not applying to VR Cameras
    - Fixed "ghosting" artifact in VR
    *I havent tested DLSS as im on an AMD card
    I have found XESS looks better then FSR3 in vr
    edit: turns out dx12 does work in vr, huh, FSR4 seems to look better then XESS

    Read the README before posting issues
    upload_2026-10-20_13-1-3.png
     

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    #1 poiuy6trewq4645, Oct 20, 2026 at 5:07 AM
    Last edited: Oct 20, 2026 at 5:43 AM
  2. pixelcowboy79

    pixelcowboy79
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    Performance is a bit weird, instead of gaining vs SMAA it reduces performance quite a bit, although image quality looks amazing.
     
  3. Logical

    Logical
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    Thankyou so much i really needed this. Hope its not a virus lol
    --- Post updated ---
    The mod reduces performance or the update itsself?
     
  4. poiuy6trewq4645

    poiuy6trewq4645
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    fsr and dlss i have found a bit laggy in vr, likely what they are talking about
    but with them you can subsample back perf while having it look better then steamvr subsampling
     
  5. Logical

    Logical
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    Cool. Would u recomend vulkan or dx12
     
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