"The Bruckell Moonhawk was first intruduced as a 1972 model year sports coupe. When in the NHTSA updated the bumper standards the 1974 model year received a new, larger bumper and an updated grill. In 1974 a new standard which allowed rectangular headlights was passed; Bruckell responded in fitting new double rectangular headlights for the 1975 model year, which was very popular and is the most sold version. When the design was getting old, Bruckell, in a final attempt to keep the design up to date, gave the 1978 model year it's last facelift. The Moonhawk production ends after the 1979 model year when crash standards became harder to pass and it was not cost effective to alter the design." And a special screen for Mythbuster I didn't know the small bumper was a Malibu thing, when I said a 1973 Chevelle I actually had the very same car in mind. The trunk spoiler and cowl hood was sort of designed to look like it. The nosecone is not a perfect copy of the Malibu but more like a Moonhawks version of it. EDIT; also added a new 'old' rear. Maybe I should remove the area round the exhausts a bit, not sure. It looks a bit like a '65 Mustang now
Needs moar front spoiler On most cars the splitter/spoiler/curb finder comes out to meet the curvature of the fenders, as seen here
Steering wheel attempt.. not ready yet lets hope i can implement it to the game when ready im creating it in 3ds max according to dwg autocad draw which i prepared
Oh my goat , you have goat to be kiddding me , my goat ! You killed my goat ! I bet you wear totes magoats, i'll kill you ! goat any last words ? - - - Updated - - - Nice ! reminds me of when the top gear team t-bones the hammerhead eagle i-thrust .
Hi ! This is Wasim, Basel's brother (BaselKlalib). It's my first post over here. Is he doing fine on this forum ? He keeps saying that I should join in and check the game... He also said that he gonna teach me how to mod -_- (BS). Looking forward to meet some nice people.
Hello and welcome to the forums. I hope you'll have a nice time here. And it would've been better if you had posted this in the general discussion thread as this thread is only for people showing progress on their mods. http://www.beamng.com/threads/7384-General-discussion
Learning Lua and stuff. Police lights use "M" key like ROR. [webm=]http://www.beamng.com/attachment.php?attachmentid=56717&stc=1&d=1427578026[/webm]
I started working on the jbeams a bit, its taking me a long time because im writing them one by one, not to mention that i have hard time focusing on anything. I took the grand marshal's jbeam to start off and i am rewriting the front bumper for the daytona that im trying to make. I need a few tips for the jbeams tho, does it even look right? Im only working on the front pumper as of right now. Really looking forward to have this car ingame. <EDIT> can someone please tell me why the nodes and beams are not aligned with the model? is it because i need to make the nodes more precised?
That'd actually be pretty true-to-life. For some reason, affixing stick-on "wood" decals to station wagons remained popular long after the heyday of wood on cars has passed.
Yeah , he has been doing nice here , he also has made nice mods , look for BKL maz , one of the best mods i've ever tried . Go search the land , air and props forum , there you can find many mods to download , but you can also join beta groups , where you can find mods which are not in the forums and yes you should join this game . Not dissapointing at all Anyway welcome to the community , you'll learn how it works overtime . Just don't bump , don't make dumb and annoying posts , and you will not get banned , so that's the basics . Good luck !
More progress on the R33... Proper tail- and headlights! AAAAAAnd a random render because why not. (All renders are 4k)
After a few months of not touching this project, I'm getting some real work done. However, I did lose all my suspension drawings aside from a crappy sort-of-but-not-really isometric sketch of the front assembly with annotations like "BALLJOINT FFS" pointing to single axis pivots. (imported from here) At this stage... (imported from here)
You probably need your nodes to more d.p., I'm not sure, also you have far too many nodes on that front bumper, use the stock cars as reference, if i'm not mistaken, they have around 4 nodes across.