Well considering the Pokémon that morphs into its rival is called ditto. It's not commonly used, but it does get used here.
I say ditto sometimes. - - - Updated - - - [tirade] http://societechind.blogspot.com/2015/04/dva-is-fucking-joke.html [/tirade]
I think I just wittnessed the worst Automation fail ever. 5.2L V8 Twin turbo. Guess how many HP it has.
Since I've started driving, I've now grown to appreciate BeamNG and the way it handles vehicles much more. It really does seem to be true to life, give or take the tire physics being not 100% accurate yet, and the force feedback not being as "thick" as it would be IRL (not really sure if any game has gotten that aspect perfected yet). Kudos to the team; you've really truly made a great simulator!
Just downloaded DCS: World, a free-to-play military simulator (air, ground, water). I really hope that it's not a too good to be true sort of thing, it looks really awesome.
So I'm streaming myself painting a custom car for NR2003. http://www.twitch.tv/caffeinatedpixels No mic or sound because: 1) I'm a squeaker 2) You don't want to hear my music
My friend is editing my video, which was recorded via my laptop's webcam, and it's hitting 80C, and is an i7 4core/8threader. It's funny to watch a 720p video make it go all out.
You could have a 144p video make it go all out. Video resolution doesn't matter. Video processing is very disordered and will max out any amoun of threads as long as the program supports it. The only difference will be total time taken to render.
It also depends on the program that you are using as well as the codec. In my experience Blender is really slow at rendering video while Windows Live Movie maker and programs like Any Video Converter are much much faster.
2 words: GPU Rendering. That's technically 4 words. It'll get done so much faster because a GPU can process more information at once. I render 30 minute 1080p videos in Vegas in about 15-45 minutes (depending on codec) using GPU rendering.
Probably a mixture of how it is coded and lossy codecs. I used Sony Vegas as the benchmark until my copy expired.
AFAIK Blender is something completely diffenett than i.e. Sony Vegas. Blender has to calculate lights and deal with general 3d rendering stuff, whilst Sony Vegas just has to render a video.
But we were just rendering the workspace in Premiere. Premiere can only use CUDA as GPU acceleration, and HD4000 isn't the best.
dang, 15 min render time for 30 min video? that's what i get for a 10 min video man i really need to get a new gpu