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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. SuperNoob05

    SuperNoob05
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  2. Aboroath

    Aboroath
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    Holy shit!...I see a Zeppelin in the future. Damn fine job Base!
     
  3. AR162B

    AR162B
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    I'm almost done with the update, 'only' the presets and some small things to do. I've got two things I don't know how to do/solve, maybe anyone here?

    - Is it still possible to see the selected color code including the alpha value? In an early build the values were visible in the color selector, now it isn't. It's useful to define some new colors in the presets. I can use a external program to see the color code, but it's much quicker to see it instantly in-game.

    - The parts selector isn't working properly; When clicking on a slot the list will instantly disappear; holding the mouse button pressed while hovering over the new parts does work. Anyone an idea what might be wrong?
     

    Attached Files:

    • screenshot_00275_1920.jpg
    #4483 AR162B, Apr 4, 2015
    Last edited: Apr 4, 2015
  4. SuperNoob05

    SuperNoob05
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    I had that problem ones to. It should work properly ones you clicked and held it ones. It hasn't got anything to do with your mod though, it's a thing with the game itself.
     
  5. Jujune

    Jujune
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    Part selector did work after the big update, had this problem too but just closed the game and restarting helped me out of this problem. Maybe also deleting the cache, i did this paralel to the restart.
     
  6. Dummiesman

    Dummiesman
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    DrowsySam on this issue because i had it 3 days ago :p

    (imported from here)
     
  7. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Ball

    Crushed Ball

    Many Balls


    (images stairs lel)
     
  8. SuperNoob05

    SuperNoob05
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    I love balls!!
     
  9. SixSixSevenSeven

    SixSixSevenSeven
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    That can totally be taken out of context
     
  10. SuperNoob05

    SuperNoob05
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    Sort of semi intended.
     
  11. Aboroath

    Aboroath
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    Intended as someone using it in their signature and you never get to live it down.....ever.
     
  12. Potato

    Potato
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    How naive do you have to be to say that statement without inferring something sexual
     
  13. SuperNoob05

    SuperNoob05
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    I guess that my plan sort of semi worked.
     
  14. SixSixSevenSeven

    SixSixSevenSeven
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    hehehe, semi, hehe
     
  15. SuperNoob05

    SuperNoob05
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    Sort of semi intended pun.
     
  16. Nadeox1

    Nadeox1
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    BeamNG Team

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    You can have my shiny ball if you want.
    Was a sub-5-minutes job.
    Download here
    Drop in Documents/BeamNG/mods

    Working again on this thing, mainly on the Jbeam-side.

    What I've done so far:
    -Pressure Wheels
    -Support for Dynamic Reflections
    -Fixed Coltris in some parts
    -Tuned Engine

    What's I'm doing:
    -Redoing camera-mounts Jbeam to improve their deformation (1 out of 2 done) - Edit: Still wobbly after an impact as you see from the video, but almost there

    Crashes under happened at 100KMH.
    [mfvideo]//media.beamng.com/cN5QpnuP284hYJ07[/mfvideo]
     
    #4496 Nadeox1, Apr 5, 2015
    Last edited: Apr 5, 2015
  17. Aboroath

    Aboroath
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    The crash cart........oh man.....must have......NOW.
     
  18. SuperNoob05

    SuperNoob05
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    Than just ask russia.:p
     
  19. Bisofication

    Bisofication
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    cuz why not.
     
    #4499 Bisofication, Apr 5, 2015
    Last edited by a moderator: Oct 21, 2015
  20. defib

    defib
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    Looking good! One thing though, will there be a deformable barrier on the front of the cart? IIHS uses a shape that "represents the ride height and geometry of a typical pickup truck." I think it would be awesome to have that.
    https://www.youtube.com/watch?v=_WurTOejrhI
     
    #4500 defib, Apr 6, 2015
    Last edited: Apr 6, 2015
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