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Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. Atomix

    Atomix
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    Joined:
    Dec 15, 2012
    Messages:
    1,349
    This car of mine
    screenshot_00000.jpg
    Not released *yet* and no, you can't test a beta.

    P.S.
    Anybody knows how to get rid of the darker spots on the alt+p screens?
     
  2. SuperNoob05

    SuperNoob05
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    Joined:
    Jan 4, 2015
    Messages:
    1,289
    I think Dummieman made a JS script for that.
     
  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    Dummies thing is for another thing.
    Just reduce SSAO radius (for both near and far values). If not enough, dump the strength value too.
     
  4. Dc5R

    Dc5R
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    Joined:
    Oct 29, 2014
    Messages:
    910
    Its too late .
    screenshot_00231.png
     
  5. AR162B

    AR162B
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    Joined:
    Aug 11, 2013
    Messages:
    830
    Update released! :D
     

    Attached Files:

    • screenshot_00335_1920.jpg
    • screenshot_00327_1920.jpg
  6. mrboojay

    mrboojay
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    Joined:
    Aug 25, 2014
    Messages:
    157
    Wow this mod looks cooler then I could have imagined!

    President scene:
    2015-04-06_00002.jpg 2015-04-06_00001.jpg 2015-04-06_00003.jpg

    Demo Derby:
    2015-04-06_00005.jpg 2015-04-06_00006.jpg 2015-04-06_00007.jpg 2015-04-06_00010.jpg

    I backed up too far...
    2015-04-06_00011.jpg

    Nighttime derby :)
    2015-04-06_00012.jpg

    100th Post! :)
     
    #6506 mrboojay, Apr 6, 2015
    Last edited: Apr 6, 2015
  7. AR162B

    AR162B
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    Joined:
    Aug 11, 2013
    Messages:
    830
    Hey, great you enjoy it :), but I've got two questions; do I see the 'no texture' texture on the interior and did you change the nosecone of the black limo or was it in the preset? (It isn't supposed to be...)
     
  8. MacKovisch

    MacKovisch
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    Joined:
    Nov 15, 2014
    Messages:
    42
  9. mrboojay

    mrboojay
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    Joined:
    Aug 25, 2014
    Messages:
    157

    Heh, yes that is the "no texture" texture, I don't know how to fix it (I keep ignoring all the "how to" posts because I never have that issue, so I need to go back and look) though I did clear all of my vehicle cache to make sure it was taken care of, didn't help. And yes I did change it, my personal favorite has always been that one because it has 2 sets of turn signals in the front when I have the bumper, so no nothing is wrong with the presets in your mod. :p

    Also had this issue...which was weird.
    2015-04-06_00020.jpg
     
  10. AR162B

    AR162B
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    Aug 11, 2013
    Messages:
    830
    I don't know what's wrong with that tire... but did you delete the materials cache file? (C:\Users\...\Documents\BeamNG.drive\vehicles\Moonhawk_sedan)
    The mod now uses the textures from the original Moonhawk directory instead of a copied one in its own directory.
     
  11. Christian

    Christian
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    Joined:
    Aug 9, 2013
    Messages:
    25
    This simply looks awesome thx Dummiesman :)

    2015-04-06_00003.jpg
     
  12. mrboojay

    mrboojay
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    Aug 25, 2014
    Messages:
    157
    Cool thanks, that did fix it. But none of the headlights seem to have reflections, and that wheel issue seems to happen when the front lights break, and it is a bunch of textures of broken lights on the wheels. Also is the lightbar supposed to have stripes?

    2015-04-06_00030.jpg 2015-04-06_00026.jpg 2015-04-06_00027.jpg 2015-04-06_00028.jpg 2015-04-06_00029.jpg 2015-04-06_00025.jpg
     
  13. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,696
    C# * :p

    Excuse me and my tendency to correct people by the way lol.

    - - - Updated - - -

    #driftking (I just released 1.1 of BlockFort to fix the clipping issues)

    (imported from here)
     
  14. vladmir poopin

    vladmir poopin
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    Banned

    Joined:
    Mar 17, 2013
    Messages:
    844
    love the moving lights

    screenshot_00172.jpg screenshot_00173.jpg screenshot_00174.jpg
     
  15. Jujune

    Jujune
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    Joined:
    Aug 5, 2013
    Messages:
    1,122
    My new toy for BeamNG, just wonderfull. Thank you ARĀ“ :)

    screenshot_00279.jpg screenshot_00283.jpg screenshot_00280.jpg
     
  16. vladmir poopin

    vladmir poopin
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    Banned

    Joined:
    Mar 17, 2013
    Messages:
    844
    went for a vroom!

    went how with a boom!


    screenshot_00175.jpg driveshaft just randomly exploded at 145 MPH for no good reason
    screenshot_00176.png engine went pop at 157 MPH for no good reason
     

    Attached Files:

    • screenshot_00174.jpg
  17. Jujune

    Jujune
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    Joined:
    Aug 5, 2013
    Messages:
    1,122
    I hate this road...

    screenshot_00292.jpg screenshot_00291.jpg

    But what a Beauty *-*

    screenshot_00289.jpg
    screenshot_00290.jpg
     
  18. Hati

    Hati
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    Joined:
    Aug 5, 2012
    Messages:
    1,389
    I did this


    (imported from here)

    and thought... hang on... BeamNG in HL2 would be really cool. Can you imagine how beat up the jalopy would get?
     
  19. DavidTheTechGeek

    DavidTheTechGeek
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    Joined:
    Feb 8, 2014
    Messages:
    135
    Ute doing it's job!

    screenshot_00006.jpg
     
  20. Bubbleawsome

    Bubbleawsome
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    Joined:
    Aug 5, 2012
    Messages:
    1,887
    You guys say DS is making a boat, but Nadeox made the first one. :p
    Sorry for crappy framerate. Didn't want to bother recording a video and converting to .gif.

    (imported from here)
     
    • Agree Agree x 1
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