Since you already have vehicle to vehicle collisions that are ok for the most part What about multiplayer It works like this *server passes coordinates around between clients and receives coordinates* *the actual physics computations are shared between the clients*
Well if the calculations were server side then what kind of server can handle beamng with many driving cars
If the do multiplayer, i got some idea for the roleplay servers, but the problem is there's not characters, also we can't enter to the interriors, admins should control the commands like (CTRL+R to restart the car should lock it .... ), need some mods like money mods, also about the characters need to get realistic exemple ( gta 4 when you hit somebody with a car it become like a ragdoll "sorry i don't know how to explain it") and someting else i forgot it. Also sorry for my english and if my idea is bad sorry to.
Wrong, gabester already said they are going to add helicopters/airplanes/boats/trailers later but right now they are just focusing on the car development.
Yeah i know but if they do it, it gonna be the most realistic and simulator and the best game ever made P.S: Im from Morocco to