GTA V discussion

Discussion in 'Other Games' started by Slammington, Sep 26, 2014.

  1. Potato

    Potato
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    My same complaints.
    I think half the fun is taken out of the driving instantly when you can always stop on a dime, no matter how fast you're going. Swift steering inputs required to avoid a collision aren't really a thing in that game.
     
  2. TheAdmiester

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    Only if you always drive supercars all the time and/or cars with fully modded brakes.

    There are plenty of cars in this game that I know for a fact have weak brakes. One jeep (Obey Rocoto) almost literally takes a block to stop from 60mph, it feels as if the game is boosting it forwards slightly to make it take longer. The Rat Loader, Rat Truck, Slamvan, and just about anything that looks pre-1960 on this game has incredibly weak brakes. The rest of the physics might be arcadey, but the only cars that can stop on a dime are the ones you'd expect to stop on a dime in real life.
     
  3. Potato

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    Every car in the game stops way too fast in my opinion. There are some that may not be too far off, but still way too fast to stop. Especially the big SUVs, they're some of the worst about it.
    I know for a fact that big, old american cars take forever to stop, which the game doesn't simulate well at all.
    It's just all too go-kartey. I've gone through this many times in this thread though.
     
  4. TheAdmiester

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    Taking an entire block to stop is in no way go-karty.
     
  5. Potato

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    I haven't driven a vehicle in that game that takes an entire block to stop from 60mph, which would be 900 feet.
    There might be a few that are somewhere near realistic, but the majority of them feel like go-karts.
     
  6. badriverequisite

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    I think that the average vehicle handling in GTA IV was way too unresponsive, EVERY car turned and swayed like a Cadillac from the 90's; this even applied (to a lesser extent) to the high end cars. I do agree though, the overall driving physics of GTA V are fairly lacking in realism. It's like it's the opposite this time, almost every car handles like a super car.
     
  7. Potato

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    I think IV had everything down except body roll.
    I'd say that slapping some swaybars onto the cars in that game would greatly improve handling.
     
  8. badriverequisite

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    I tried the realistic handling mod for IV and it made the body roll much more believable for the cars. Cars that looked like they would roll rolled and cars that look like they would not roll as much did not roll as much. Unfortunately the cars that seemed like they should handle better still handled like 90's Cadillacs, at least in my opinion. Still very good games though, both of them.
     
  9. Sando

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    Why is the R* Social Club launcher so retarded? I downloaded the game and almost 1/3 of the game files are corrupted. There is no file check so I had to check them manually. Redownloading 20GB again. I hope I'll be able to play tonight.
     
    #309 Sando, Apr 15, 2015
    Last edited: Apr 15, 2015
  10. Cira

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    I've downloaded it through Steam and had exactly 0 problems with the installation / decrypting. Only problems i had were connectivity issues in Multiplayer due to high load at around 9pm. Sorted itself out after half an hour.
     
  11. Nadeox1

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    Same, I see many people getting problems. Luckily I had none. Everything is working good and fine here. Hope you guys sort out your problems.
     
  12. redrobin

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    V keeps filling up my hard drives. I literally have no place to put this game.

    To MicroCenter I go. Maybe I can pick up a 1TB drive for $25-30 in the refurb section.
     
  13. CarBoy

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    Director mode is waaay different than I expected, I thought you could set up scenes and with AI chasing you, explosions etc.., still pretty awesome though
     
  14. Mythbuster

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    Advanced graphics settings? I'll have a look at that, I did turn some of that on... Can't even remember which. And by texture filtering, the only thing I did try was anisotropic filering? That's the same as texture filtering right? I had that up to 16x at some point and it still did it :/ It happens on those dark("new") asphalt streets in the city. I haven't updated my drivers yet, but I'll have a looksie.


    Also, I'm pissed now that you told me that "normal" is actually "low" :'( I was so proud of my machine for running this game so well on what I thought was "medium"...

    And yes, I too hate the GTA 5 handling, it ruins the game for me. Luckily the guys from SparkIV are working on decrypting the rpf files, so we may actually be able to do some handling mods then.
     
  15. mrniz666

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    Yesterday smooth 60fps, today stuttery 20, long loading times and now it won't launch..
     
  16. crashmaster

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    I dont have the money for it yet, and 3dm released a windows 7 only crack...
     
  17. Nadeox1

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    I got stuttering because of RAM (8GB), and now that I'm on 16GB of Ram stuttering is gone. Do you have enough free ram?
     
  18. mrniz666

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    It does get close to maxing my RAM, but there is always at least 500MB free while in game.

    I do know I could do with some more RAM at some point, but there is some free while playing at the moment.

    Could it be my HDD?
     
    #318 mrniz666, Apr 15, 2015
    Last edited: Apr 15, 2015
  19. Sando

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    Finally downloaded this masterpiece and running it on Ultra/Very High with i5 4670k @3,4GHz, R9 280X and 8 gigs of RAM. See ya in online after some time, gonna play story mode first.
     
  20. Nadeox1

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    Appens here too, there was a few MB free, but I think Windows keep the apps from using it, so even if there was 800MB free, stuttering could happen.
     
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