Because the guys decided to not release it right now. My suspicion is that they want to present the finished version only and not something WIP. - - - Updated - - - We are learning: - version 1: complete hack in HTML/JS. - version 2: hack with jquery but with a graphics design which resulted in bloated spaghetti code - version 3: proof of concept of angularJS / material design basics / polymer - version 4: Where we are right now. The angularJS library makes web development much easier for us, and the material design makes everything look good enough Yes, being worked on
not good, got to test that :\ And it is still evolving - - - Updated - - - Yes, sure. We are very cautions about automatically deleting things
About the UI crash, it can be brought back in a glitched state by entering and exiting the world editor.
You can get it to not glitch out if you change the resolution to something like 1280x720 and then back to 1920x1080 after doing the F11 thing.
Patience kids, as much as I want the 200BX NOW I don't see much point in whining about it. It's out when it's out, and there's nothing you can do to expediate this process. I swear we need to raise the age limit to like 18.
I dont agree here. 16 would be fine. I feel offended now, im 17. Now everyone who is 16 and under feel offended haha. But we have already an age limit, right? Wasnt it 14? Correct me if im wrong.
I always run snapshots & new builds on a fresh install (even with other games like Minecraft and more) and I can't find anything wrong with the new build, bug wise. I think it's more stable than the last one. Anyway, here's my input: UI: I really like it, looks cool. But it needs 2 things: 1. a floating label when hovering over a button like in Windows, so I can figure out what the button does. I still can't tell the difference between the pencil button and the paintbrush button, so yeah. 2. a button to hide the UI, as nice as it is, the big white bar onscreen is a little distracting when driving. Roamer: 10/10. Only issue is the rear axle likes to slide about; it needs a stronger panhard rod. AI: Haven't use it that much, but it drives better than me! Good work devs. Can't wait for the official release of this build
I wasn't sure where else to post this, so here it is. I would have posted it in the Roamer's development thread but no such thing exists. :| The roof of the Roamer seems to be too strong. In most rollover accidents that I've had with it, minimal to no roof intrusion occurred, even in accidents in excess of 60mph. But if you go and look at videos of 90s Explorers and Expeditions rolling over, it's the exact opposite. The first video that comes to mind is a rather infamous one of a fully loaded '98 Expedition being tossed sideways off of a sled into sand at somewhere around 40mph, by the looks of it. The roof is crushed down pretty badly, most notably at the front. A few more videos that further support my argument. Yes, I understand it's a work in progress, but I don't imagine the roof strength changing a whole lot before release. I haven't seen anyone else talking about it, either, so I figured I might as well speak up and make my opinion known. All in all this is a very fun, well made vehicle, though. Kudos to gabe.
Noted, thanks, I'll see what I can do It's tricky to make the roof properly soft without making the passenger cell deform too much in frontal impacts. PS: Mitch didn't work on the Roamer
Stiffening the floor might help in that regard but something else occured to me. The roof of vehicles are basically a piece of sheet metal suspended between a couple of rails that join the pillars. You might have some supporting members to lend rigidity to that piece of sheet metal, but in older vehicles this isn't always present. I suspect if you allow the roof to crumple more easily widthways than it can lengthways you might get the intrusion right without making the passenger cell too flimsy in a frontal crash. (imported from here) Kind of why standing on the roof of your car is a bad idea, really. The weight of even a skinny person can be enough to cave it in. So all the strength comes from the rails either side of the actual roof, which means the roof only has lengthwise strength. A rollover will push on the pillars laterally, and since they're not very effectively braced against eachother widthwise it allows the thin sheet metal that makes up the roof to crumple and the car will very easily cave in.
Good time to ask this also: Why are there no A-pillars in the D15 family? I assume this has something to do with being a truck and not a car? There are B,C and D pillars on the Roamer but no A. I've always been annoyed at how the D15 series roof seems made out of Titanium.
wat They've both got a-pillars. You can see them there. A, B, C, and D pillars. All present and accounted for. A-pillars being the very front pillars on either side of the windshield of course etc. Same with the D-15, but its only got A and B pillars. As for the roof strength; I've never had much of a problem with it. Maybe a bit too strong but nothing worth going back and reworking it for.
What I meant is the A-pillars are nowhere to be found in the actual vehicle body beam file. The D15 series OBVIOUSLY has actual A-pillars, but they are not layed out or even mentioned in the jbeam file like the cars are. All I can figure is they are part of the "cab" beam set?
Not sure if this is an issue or not but the spare wheel on the d series/ roamer is upside down. Also noticed this bug. Not that big of deal just wanted to point it out.
charlimit - - - Updated - - - Did a quick google search because I was curious about this : http://www.canadianautoreview.com/sorento-sparewheel-800.JPG Known bug and being looked into . The shift over to 64 bit has left a bunch of stuff to be fixed