Yes but it invalidates your point. Pirating a game like GTA 5 is asking for every possible problem you can get from pirating, x10.
I'm not gonna bother downloading and cracking such a huge game. I'll just wait til I can afford it and then stick it on it's own dedicated 64GB SSD that I'm not using.
I'm quite sure any discussion that is supporting pirating something is not allowed, you know, common sense, etc.
Something i would like to point out, i pre ordered gta on pc in february, got it on day one and went online.....everyone was freindly and no killing AT ALL.....now, 2 days ago people who were on console switched to pc......ill just give you a representation of what happened. The week that only pc players were online. (imported from here) The second console people switched to PC. (imported from here)
Accurate. On PS3 Los Santos was a shithole of assholes and trolls killing each other and blowing cars up. Only way to actually enjoy Online was to stay in Blaine County away from all the scum. I mean, what else would you expect from the 10 year old kids that bang each other's mum?
lol at acting like Steam players are any better The vast majority of players no matter where you go are griefing assholes or incompetent idiots. Platform choice doesn't change this.
In average, the PC gaming community is more mature than console gaming communities. I can imagine the GTA V community being an utter pile of crap though. Steam has some good people and a lot of scum.
The vehicle reflections in this game really do seem fucked honestly. Like mythbuster said in an earlier post it could have been intentional but done badly, but I really hope not. It looks absolutely hideous. I can understand that real life car doors may curve slightly inwards toward the edges but it would never produce this sort of reflection. As you can kinda see in the images I posted below, it's almost like each door is just showing the same reflection. Even when you turn the camera to try and get the reflections to meet as I did in the last picture, the reflection just bounces in such a different direction that they never meet on both doors. I mocked up a little top down car design to help to explain why is seems like turd. Surely the car doors would have to look like that for the reflection to look like they do in game? The strange thing is, I don't ever remember noticing it on PS3... I hope this is a bug, because it's my biggest immersion breaker in the game if I'm honest.
Those shading errors was on PS3 as well and I don't notice any difference. (the doors don't have same reflections) A modder could probably fix it easily just by adding edgesplit (Blender term) to the doors' edges.
That means going through a few hundred of car models and edgesplit them one by one. Not a problem to actually do, just is gonna take some time.
That's true. I still think that it would be an easy job for a small modding group. Or maybe the lazy ass Rockstar could fix these themselves.
WHOOO http://gtaforums.com/topic/788343-gtavrel-script-hook-v/ also includes a native trainer (not simple native trainer, that's still being made)
I also saw the shading issues on the doors pretty quickly. I could almost hear gabester muttering something about smoothing groups in my head. But i really wish that the car doors didnt curve off like that at the edges, perhaps if the curve was smaller it would look better.