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Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

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  1. SuperNoob05

    SuperNoob05
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    It's worth it for the looks though.
     
  2. Bakasan

    Bakasan
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    Looking very nice there!

    The inside of the windows being non-reflective could be simulated by using an "inside" and "outside glass mesh, each with it's own material. While the outside material would be reflective, the inside would not.

    For the damaged materials, just remove the reflectiveness altogether, as there is very little glass left (and smashed windshields tend to lose their reflective impression)
     
  3. CaffeinatedPixels

    CaffeinatedPixels
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    Someone in my family drives a 2011 Chevrolet Malibu with a beige/brown interior. While driving we can clearly see the reflection of the windshield defroster on the windshield itself. I'll see if I can get a picture later.
     
  4. gabester

    gabester
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    Yes, but our cubemap system can't reflect the inside of the car, only the road. So you'll just see a massive image of asphalt moving around inside the windshield, blinding you :p
     
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  5. TheAdmiester

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    I'm seeing a fair bit of R8 in that brakelight grille design. Looks surprisingly fitting for a wagon style car.

    (imported from here)
     
  6. CaffeinatedPixels

    CaffeinatedPixels
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    I see what you mean :rolleyes:
     
  7. NistingurA

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  8. Aboroath

    Aboroath
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    Holy crap this is awesome. Major league realism going on here.:cool:
     
  9. gabester

    gabester
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    Beep. Not much progress to look at, but I've set up the twin turbo stuff (physics-wise). ~450 horsepower, 0-60 mph in 3 seconds, riding on enormous sticky tires. Needs some refinement in the suspension but it's not too bad to drive considering it's now the quickest car in the game. I've also started UVing parts of the car (the really laborious but extremely important part of the process)

     
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  10. luckyman

    luckyman
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    *Fap*Fap*Fap* Pretty car can not wait to smash it!
     
  11. Toron Beldevar

    Toron Beldevar
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    ... it looks so awesome. Need I say more?
     
  12. crimsonskull

    crimsonskull
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    that's nice and all but the real question we are all wondering is, How does it crash?
     
  13. gabester

    gabester
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    Like a car :)
     
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  14. monte379

    monte379
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    You learn something new everyday:p
     
  15. n0ah1897

    n0ah1897
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    _57c8a1a431a592af806925e57258202f.png

    sorry I had to
     
  16. JDMClark

    JDMClark
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    Just something about the side profile that doesnt strike me as something the would perform well in a wind tunnel test. How the flat fender runs into the flat door. The opening for the air to travel and produce downforce and cooling for the brakes is just oddly designed in my opinion. Probably going to get alot of sh*t for being a "basher" But please look into giving the side profile a more streamlined approach. Give the fender a more stanced approach with a strong body line following the top of the door and have it blend into the rear body line. decrease the depth of the ventilation ports. Atleast the rear needs to be small or split into 2 seperate vents. I wish i had the time to load up blender and try to craft what i'm trying to explain but i'd imagine my explanation will go somewhere. Again not shit bashing just suggesting.
     
  17. Dummiesman

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    reminds me of clockwork from Re-Volt :p

    (imported from here)

    Can't wait to drive that *drool*
     
  18. Atomix

    Atomix
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    Now that you and mitch have finished the 200BX which was "his" game project, what is he up to now?
    Is he a helping hand on the SBR or is there something to stay tuned about. :rolleyes:
     
  19. SuperNoob05

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    Maybe Mitch is super secretly working on a not yet reavealed car.
     
  20. IBsenoj

    IBsenoj
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