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What I need in my own map folder ?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by schumacher, Jun 8, 2015.

  1. schumacher

    schumacher
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    it comes to the editor: For if I make a map based on the Gridmap and then want to save, what should I do then? When I look in Documents / Beamngdrive / levels, the game has a new folder created called Gridmap, in this have, as I have Gridmap first spawn on only one tree a .forest and .ter file and a folder named " art ". If I now however .forest this folder and rename the file to "myMap" and then try to get in the game is not even shown me this ... what I must now have in my folder for files? and I need this just for example gridmap.forest simply rename to mymap.forest? And how do I create, for example, other files such as the .dds file or goes this autmatically after I save the map? Because it annoys me that I put more hours in the map, then they want to save and then it does not work, oh yes, the game crashes when I want to go out of the editor also mostly from :( Does anyone have an answer to this? Thanks sry for mistakes in spelling but it was made with google translator xD
     
  2. vladmir poopin

    vladmir poopin
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    you need a folder called "art" with all the thing like roads trees grass and things in it but you need to get them from each level you take parts from
     
  3. schumacher

    schumacher
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    ok, thank you, so I have all the properties of the grid map in the "art" folder and from small and Island etc. do the rest created the editor, as the .dds or .ter file ?
     
  4. vladmir poopin

    vladmir poopin
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    i cant remember scroll back through to the early days of the forum there was a tutorial somewhere lurking about
     
  5. schumacher

    schumacher
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    ok thank you very much ;)
     
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