Re: 0.4.0.x Current bugs and help thread [0.4.0.5] In the stock maps under environment. I do recall problems with getting the menu UI to work at all in a mod map. No doubt another json riddle.
Re: 0.4.0.x Current bugs and help thread [0.4.0.5] I never bothered checking that time of day works on the default maps, because for some reason I remember not being able to find it, although I did do it recently (I remember now). (Despite knowing that it "used to be" in environment I thought it was elsewhere.) Thanks for reminding me that it works with default maps.
Re: 0.4.0.x Current bugs and help thread [0.4.0.5] No problem. I do remember a recent mod map without the UI and I had to do the TOD in the editor. As Forest Hills awakes from the dead it's something I want to investigate. Maps that use the new system don't appear too happy using the editor TOD anymore.
Re: 0.4.0.x Current bugs and help thread [0.4.0.5] http://media.beamng.com/CDeN87ufWMHCGVvC Old picture, but the bug is still there
Re: 0.4.0.x Current bugs and help thread [0.4.0.5] Sadly we can't use the Redmine-Site anymore. In my opinion, this was a good site to collect bugs and feature wishes. But anyhow, here are the bugs I found: 1.) Edit Color (for the vehicles) does not work. It chooses one of the color-presets instead using the own mixed color. 2.) The Motor sound of the Hiroshi Sunburst (not tried with other cars, but maybe they have the same problem) stutters and nearly disappears when you drive tight curves 3.) The Mod Manager shows all mods I've installed and says they are active, but I don't see all of them in the level respective the vehicle menu? Seems that many of older mods aren't compatible anymore? 4.) If you remove the front suspension of a car and attach it again afterwards (via menu "mod vehicle"), you can't steer the car anymore. This is regardless of wether you use the gamepad or the keyboard. Finally not a bug, but a wish: Could you improve the "cars name logo" (for example Gavril Grand Marshall) to a higher resolution? If I compare the "older" cars like Grand Marshall to the newer ones like the Sunburst, you can clearly see that the model name is much sharper on the newer cars. In terms of realism it would be nice if every official vehicle had the same level of detail. Greetings
Re: 0.4.0.x Current bugs and help thread [0.4.0.5] windows 10 makes beamng unplayable. beamng crashes on launch, d3d9.dll in system32 is what crash report says is the exception module.
Re: 0.4.0.x Current bugs and help thread [0.4.0.5] 2. Doesn't happen here. Maybe upload a video or something? 3. Some mods have spaces in their name and give troubles. That thing was fixed and should be avalaible in the next update. The recent mods system update was aiming to make most mods compatible again. If they don't work anyway, then it's something serious about the mod itself. Can you leave a link to those mods thread so I can check them and see what is the case in which they wont work? 4. Known bug. Windows 10 is not officially supported currently. It may work like it may not work.
Re: 0.4.0.x Current bugs and help thread [0.4.0.5] If BeamNG isn't compatible with Windows 10 in any way shape or form I ain't using it...period.
Re: 0.4.0.x Current bugs and help thread [0.4.0.5] Does the cache of a level get written only on a level save or is it sporadic/random?
Re: 0.4.0.x Current bugs and help thread [0.4.0.5] In 4.0.5 x64 of the parts selector, whenever I change anything, or even load a saved preset, and I hit ctrl +r to reload new jbeam changes to the vehicle, it loads the original stuff when I originally spawned and chose the vehicle. So, everytime I made a modification, I have to hit ctrl r, then go back to the presets, and reload it. For example, ar162b's moonhawk. I made a preset that contained the welded 4.88 diff, sc'ed 378, and 4 speed trans and slotted mags with racing slicks. I made a custom 6 speed trans, and slightly modified the 378 supercharged engine torque #'s, and slightly increased the tires grip. Whenever I tweaked a number in the jbeam file, saved it, and hit ctrl r to see the new changes (cause "I" doesn't do that), it would go back to whatever preset I chose originally out of ar162b's presets, not mine.
Re: 0.4.0.x Current bugs and help thread [0.4.0.5] Is it still possible to have the broken beams shown in the console? It used to be possible in previous versions when the debug was enabled, but it seems to be removed? I can't find the beam which triggers a breakgroup...
The short T75´s (is it T65?) fith wheel implodes when spawning. Sometimes the left fueltank flies off.
not bothering to repost but i posted a bug in the bug reports section, please help!, i have reported it to the coppermine website too.
ABS is not working in any car (that had ABS before, like Grand Marshall) I really liked the ABS especially on the Gavril Grand Marshall, but it is not working anymore. You can fully brake and steer but the car is only going straight forward, because ABS is not preventing the wheels to lock. Even the Rear-only ABS on the Gavril D-Series had much more influence some game versions ago. Please fix it
It seems to be 2 ramps flipped on top of each other. The bottom was probably removed for optimization purposes, which unintentionally made that happen.