1. Thread posting restricted: Only the BeamNG team members can post new threads in this sub-forum in order to prevent spam. Posting is available on unlocked threads.

Micro Blog(s) - May 2015 to July 2015

Discussion in 'Microblogs' started by tdev, May 16, 2015.

Thread Status:
Not open for further replies.
  1. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,922
    Awesome to see a European that doesn't think 30c is hot. You are now a honorary Australian. :p
     
  2. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Well the thing is on average you'll be much hotter in 30 degrees in Germany than 30 in Australia ;)
     
    • Like Like x 1
  3. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,960
    Yes but you have a daytime humidity below 50%. In my room right now it is 60%. Although today, bremen is less humid than either australia or my town :p


    Humidity drastically impedes the bodies ability to cool itself and therefore raises the felt temperature and hence discomfort.
     
  4. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,683

    (imported from here)
     
    • Like Like x 1
  5. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
    Expand Collapse

    Joined:
    Mar 6, 2015
    Messages:
    1,410
    From the blog:

    "Fixed negative values in colorpicker"

    As someone whose computer can't into games, I honestly have no idea here... does this mean you're getting rid of the cool glitch colors people have found?
     
  6. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,030
    flexmeshes and meshes working again, also found some old screens. The first node/beam ever created from March 2012:


     
    • Like Like x 2
  7. Car_Killer

    Car_Killer
    Expand Collapse
    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,534
    Back to the past?
     
  8. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    A little sneak peak at the new ABS :)

    Video - Click to Play - Direct Link

    (Look at the bottom graph, it's the brake pressure that is constantly adjusted by the ABS)


    Video - Click to Play - Direct Link

    (This is the new ABS together with our WIP ESC implementation, the ESC keeps the vehicle stable where it would spin out otherwise)
     
    • Like Like x 1
  9. TheAdmiester

    TheAdmiester
    Expand Collapse

    Joined:
    Aug 7, 2012
    Messages:
    577
    From the example you used to demonstrate it, is it safe to assume that ESC would help with liftoff oversteer in FWD cars and general braking loss of control on front-heavy cars?
     
  10. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,683
    You left your status like this I see :p

    (imported from here)
     
  11. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    The ESC is designed to help in any case of unexpected yaw changes, be it over- or understeer. :)
    Its implementation works pretty much like a real ESC would.
     
    • Like Like x 1
  12. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Some scribbles for JRI:

    DSC_0289.JPG
     
    • Like Like x 2
  13. crimsonskull

    crimsonskull
    Expand Collapse

    Joined:
    Jan 1, 2013
    Messages:
    246
    did motorstorm have an influence on jri by any chance?
     
  14. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Nah, JRI influence was a combination of some mountain roads from where I grew up, some roads in (I think) Taiwan and a bunch of tropical places.

    I've also wanted a realistic driving game in a place similar to the island in Jurassic Park for as long as I can remember; the Jeep scene was pretty memorable for me :D
     
    • Like Like x 3
    • Agree Agree x 1
    • Informative Informative x 1
  15. Gam3r007

    Gam3r007
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    19
  16. LuisAntonRebollo

    LuisAntonRebollo
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Feb 25, 2014
    Messages:
    117
    Working on DX11 issues... a material property that cause black render on missed vertex component.
     

    Attached Files:

    • fix_vertlit_bug.jpg
    #176 LuisAntonRebollo, Jul 9, 2015
    Last edited: Jul 12, 2015
    • Like Like x 1
  17. clayton8or

    clayton8or
    Expand Collapse

    Joined:
    Aug 26, 2013
    Messages:
    1,052
    I cant believe I missed this thread for almost a week... great stuff everyone :)
     
  18. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,030
    • Like Like x 1
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice