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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Narwhal

    Narwhal
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    Aug 4, 2013
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    1,698
    terraforming anyone?
    iNhNA.jpg
    made from a flat level


    EDITTTTTTTTTT

    made a new one!
    screenshot_00062.png
    screenshot_00063.jpg
     
    #5041 Narwhal, Jul 4, 2015
    Last edited: Jul 5, 2015
  2. VeyronEB

    VeyronEB
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    Worked on the Ford a bunch more, mostly stuff from last week or so when i finally got done with college..then i got sick for like 4 days .-.

    But anyway I'm pretty much back to myself now so i worked on a load of more stuff. I completely remodeled the pillars of the doors, modeled half vinyl roof and trim, added a butt-load of chrome(more will come as textures), added dividers to the windows, various interior work, redone some stuff around the back window and finally made some "S" model trim (the lowest model trim) parts.

    W3lm294.png

    NmxOQov.png

    G3EjTB2.png

    But don't worry if you're a skrub and can't afford all the swag chrome and vinyl there is an "S" model :p

    gjCrz14.png

    oIODgvU.png
     
  3. Car crusher

    Car crusher
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    Nov 17, 2013
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    Im modeling a Mitsi! A few shading errors though...
     

    Attached Files:

    • blender-app 2015-07-05 15-42-25-63.jpg
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Sorry mate, but that's way more than a few shading errors ..
    A tip I can give is to not sure the subsurf modifier. At least not in the way you are using it. It should be used only from people that know what they are doing IMO. If one uses it without the right knowledge he will end up with a terrible model.
    And the 'Smooth' modifier isn't helpful either.
     
  5. Car crusher

    Car crusher
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    The model had come out like that with the shading errors, that is why I applied the modifiers, thanks for the feedback though. I have removed the modifiers and it hasn't helped, I need some advice on how to go about fixing this issue (I literally just grabbed some reference images, installed blender and slapped this together(please bare with me))
     
    #5045 Car crusher, Jul 5, 2015
    Last edited: Jul 5, 2015
  6. chris_lucas

    chris_lucas
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  7. Narwhal

    Narwhal
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    been making a mountain
    iOm1X.jpg
     
  8. aljowen

    aljowen
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    You will probably have to give a bit more information before we can tell you what the exact thing you are doing wrong is. Perhaps getting an image of the model without any modifiers would be useful, especially in edit mode so we can see how you have created the model.
     
  9. Dummiesman

    Dummiesman
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    You can't just apply modifiers and expect it's going to look good lol.
     
  10. chris_lucas

    chris_lucas
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  11. Narwhal

    Narwhal
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    Mountain is finished, adding roads. the terrain isnt though. i still have to make beaches.
    screenshot_00074.png

    should i make a thread?
     
  12. JDMGuy

    JDMGuy
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  13. SHOme1289

    SHOme1289
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    waw, I cant W4it till that is finishhd. looks great so far.

    I hope thats supposed to be a joke...otherwise, there's almost no going back to a proper modeled surface unless you create a new, blank scene and start over.

    dont want to be mean, but seriously thats no bueno.

    - - - Updated - - -

    WHAT is up with all those suspension beams? Looks very dense.
     
  14. mtchll3

    mtchll3
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    Mar 31, 2014
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    294
    that's the wheel connectors
     
  15. pickle330

    pickle330
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    Oct 2, 2013
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    That's a very pretty mountain! I really like mountains. I live with them. :)

    We always need more mountains.

    As for a thread... I guess when you finish the roads. But you still have enough progress to make one now it looks like.

    I hope you get to finishing that. :)
     
  16. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    Sep 24, 2013
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    Przechwytywanie.PNG
    facepalm30.gif
    Oh f*%k.

    - - - Updated - - -

    Work, work and one more work.
    Zrzut ekranu (14).jpg
     
  17. Dummiesman

    Dummiesman
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    Blender's shrinkwrap modifier to the rescue ;) (perfectly fit the shattered glass mesh to the DelSol :))

    EDIT : I'm aware it should slightly protrude. I've fixed that since this photo

    (imported from here)

    (imported from here)
     
    #5057 Dummiesman, Jul 7, 2015
    Last edited by a moderator: Jul 7, 2015
  18. Car crusher

    Car crusher
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    Nov 17, 2013
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    199
    Kind of given up. Started a new project...(teaching people on how to sticker bomb their BeamNG cars (tutorial coming soon))
     

    Attached Files:

    • image.jpg
  19. HadACoolName

    HadACoolName
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    ... why did you not just take a screenshot :confused:
     
  20. JackAttak

    JackAttak
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    Sep 12, 2013
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    Looks fine to me.
    screenshot_00101.jpg
    Would like to say thanks to Slayersen for a ton of jbeam help/information yesterday. He's obviously not with me now that I'm doing flexbodies :p.
     
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