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  1. soda32

    soda32
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    Joined:
    Dec 22, 2013
    Messages:
    16
    Hi, i have a question when i spawn object, is without material (is orange with ''missing material'') in the map editor) how i can add material at object?
     
  2. schumacher

    schumacher
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    Joined:
    Sep 1, 2013
    Messages:
    1,054
    you will need a material file of the object (.dds) in your levels folder of your map I think , than you have to go to editor / material editor , tap on the spawned orange object/ type on edit and search to your material file (.dds) on your computer, then just save , hope that helps ;)
     
    #2 schumacher, Jul 11, 2015
    Last edited: Jul 11, 2015
  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    ^ That's not really correct.

    .dds is not a material file, it's an image/texture file (like .jpg or .png)

    material.cs files are material files.

    When you add an object, make sure it's from the same folder of the current level you are using (for example if you are in 'small island', when you select your object from the scene tree, make sure you are looking in the 'small island' folder. Selecting an object from another folder may result in a missing material as the game does not load the material.cs coming from another level. It loads only the one coming from the current level.

    If you are just trying to add an object, follow what I've said above. You shouldn't edit those materials as the objects you are going to select are part of the official assets, and editing something can broke things.

    If you google 'Torque3D Material' you will find many more informations. This is a standard thing.
     
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