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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Joeyfuller2000

    Joeyfuller2000
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    Thanks for the offer :)
     
  2. Aboroath

    Aboroath
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    That thing is sick....and beautiful.
     
  3. Stormdrain

    Stormdrain
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    Seeing as i daily drive one of these, if you need any reference pics ill be happy to oblige
     
  4. Joeyfuller2000

    Joeyfuller2000
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    Might be nice for textures.
     
  5. randomshortguy

    randomshortguy
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    dsf.png

    It's ripped from some game. It's pretty low poly and the interior is just boxes, and there's no engine.
     
  6. Mythbuster

    Mythbuster
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    Oh right, I forgot about that :( I guess I'll have to do some test runs with exported meshes to see if I need to revise some of it...
     
  7. AdR

    AdR
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    BeamNG Team

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    A little something... 100% scratch made jbeam:

    screenshot_00025.jpg
     
    • Like Like x 1
  8. Mythbuster

    Mythbuster
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    Ooo Fiat 500 :D super cool!


    Luckily my mistake with the framerate without bodyshell doesn't make a whole lot of difference :p
    iYFjO.jpg iYFnh.jpg
    Also... Ummmm...
    iYFtg.jpg
     
  9. Joeyfuller2000

    Joeyfuller2000
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    looking good! Keep it up! what type of engine does it have?
     
  10. Stormdrain

    Stormdrain
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    I believe i remember it being a big block chevy
     
  11. vladmir poopin

    vladmir poopin
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    Banned

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  12. Mythbuster

    Mythbuster
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    Thank you! :) Yes sir, a 454 Chevy big block, making a whopping 200-something hp :) And the nosecone now properly behaves like fiberglass or whatever it is.

    iZbvj.jpg

    I also removed a fair amount of nodes and beams and made the wheels 14 rays instead of 16 which didn't seem to affect the handling whatsoever.Think I litterally only gained 1fps with it, if anything :p

    Lelelel
    I'm building the frame and body/interior seperate from eachother and I just now checked if the steering box(where the collumn mounts) and the instrument panel line up at all...
    This is a top view of it. That yellow line is the centerline for the steeringbox(and thus steering collumn). The red line is the centerline for the instruments panel... It's litterally less than a centimeter off. Not bad for completely eyeballing everything and building the 2 completely seperate :D (That second pic is for clarity.., again a top view, but now shaded wireframe)


    iZdUJ.png iZdye.png
     
    #5092 Mythbuster, Jul 14, 2015
    Last edited: Jul 14, 2015
  13. CarSquasher

    CarSquasher
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    Mythbuster your should make a forum post on your rv

    on-topic
    image.jpg
     
    #5093 CarSquasher, Jul 14, 2015
    Last edited: Jul 14, 2015
  14. CarlosAir

    CarlosAir
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    Some progress in the form of a video:


    Succesful flight test.

    Enjoy the Wip fully chromed textures :p.

    Still a lot of work to do.
     
    #5094 CarlosAir, Jul 15, 2015
    Last edited by a moderator: Oct 21, 2015
  15. Narwhal

    Narwhal
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    wow. that thing is awesome!
     
  16. aljowen

    aljowen
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    So i have been working on the GoKart some more. It now drives fairly ok and i am pretty happy with how it is working, there are still a few issues to be worked out but things are going nicely.

    For this image i wanted to see how many of these GoKarts i could span before dipping below 60fps. So here is the result. 18 GoKarts!
    screenshot_00004.jpg
    The only reason i was dipping below 60fps was because my GPU has some serious DX9 issues where i can only utilize about 60% of my GTX970. But i was getting fairly close on the CPU as well (I5 2500K @ 4.3ghz). So when i point the camera away from the GoKarts the fps goes directly back up to 60fps which further proves it is a GPU bottleneck. As you can see from the image that was actually at slightly above 60fps, but from the majority of camera angles that is where it started to fall below 60fps.
    cpu usage.png
    Here is an image of the NB. As you can see it is very simple, the GoKart does not have any suspension which i assume will also help quite a bit with the FPS. It also deforms fairly ok, nothing amazing but its something.
    screenshot_00005.jpg screenshot_00006.jpg

    So this could be one of the more FPS friendly cars if i ever get around to finishing it.
     
    #5096 aljowen, Jul 15, 2015
    Last edited: Jul 15, 2015
  17. jeffbox

    jeffbox
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    My 2013 Audi A3 :)

    a3f.PNG
    a3b.PNG
     
  18. Ilya Higuti

    Ilya Higuti
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    Mar 26, 2014
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    ......[WEBM=]http://www.beamng.com/attachment.php?attachmentid=67705&d=1437181084[/WEBM]
     

    Attached Files:

  19. Sh3lbYe

    Sh3lbYe
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    now texture them :)

    2015-07-18_00002.jpg 2015-07-18_00001.jpg

    one question though, anyone knows why my ambient occlusion appears to be so low res?

    Screen.png
     
  20. Brett

    Brett
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    Jul 27, 2013
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    Need to bake with more samples, its under the world tab at the bottom. Id recommend anywhere from 24-32 samples.
     
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