Got a new Cooler. Old setup would run 3.6ghz under-load with unstable turbo and loads of heat. [3.8ghz turbo] [3.4ghz norm] New Setup @ 4.2ghz and stable temps for a hot summer day ^>^ (imported from here)Tested under exact same encoding project as before. [what made it hit 105c on stock intel cooler] Runs max load with 67c @ 3.4-3.8t setup. - - - Updated - - - LMFAO.. Right so I just got a call saying I received 790million dollars credit to my next airlines flight for being a valued customer [Who has never been on a plane] #SCAM
I know right... I don't understand the human race sometimes. - - - Updated - - - Lovin' this jbeam from the beamng devs. (imported from here) - - - Updated - - - (imported from here) - - - Updated - - - Improved Jbeam+Coltris in GT Nose (imported from here) Rear-End Jbeam wip (imported from here) (imported from here)
I also have a plan where when I finish the "Class B" I'm gonna call it the Class C copy it make a new one Called the Class B that will have a modified engine and lowered suspension with a big splitter and a better rear wing to have a good medium between the class B and A As of now the "Class B" is very poor
I guess the stock bolide engine, even the 390, is a bit underpowered for a high performance race car. I like that idea, then it will be similar to gt1 for the class a, gt2 for the class b, and gt3/4 for the class c. I think around 600-700hp would be appropriate for the class b
Well the class A generates a whopping 900HP... only because it needs to in order to get a decent speed. It might be hard to control a the Class B if I made it have 600-700 hp without mega wide tires, and I don't think they should be widened any further than the Class C will already have. Unless your driving an Austin Martin V10 Racecar or something I don't think 700HP would really be realistic from the as fore mentioned race car, most of these cars should make in the 450-600hp range I'd say. [Class B real-world equivalents] - - - Updated - - - Jbeam Statement. [Class A] Unfortunately the jbeam is proving insanely difficult with some instability issues and it will take even longer than I ever imagined to do the rear. As of now the detaching rear is around 50% done and doesn't detach but is a separated part with it's own Jbeam. Tomorrow I am having a family get together so don't expect any Jbeam/progress at all to get done at all tomorrow. - - - Updated - - - Jbeam Revision. Bottom Coltris to stop vehicles from getting stuck in a detached front end all the time. [also allows it to fall of easier and not get caught in the rad-frame] Added 2 nodes to front end to improve coltri/beam formation added rigidity node to front most portion of the front end to make it more solid in low speed collisions. [They have a set strength so at very insane high speed collisions the front end will have more deformation] Lowered numerous nodes to allow for more ground scraping action! [only happens on sharp inclines and harsh ground] (imported from here) Also I am trying to keep minimal destiny as to not waste jbeam on something that doesn't really crumple more than bends and dents/tears [can't simulate tearing however without over jbeaming and approximating results] Attempting to keep a rather non - CPU hungry Jbeam as to not make it hard to run as many of them as possible, obviously I won't be able to change much but with the front end being about half as complex in break groups and such it makes it lighter weight wise and less intensive.
This car is turning out really well! I love how much detail you're putting into it! I think this car should be on everyone's wish-list and will definitely be a popular mod! Keep up this amazing work! can't wait to drive/experience this sweat ride! <3 PS: Are you going to be adding any custom rims or other aero part (different body kits)? I did see you said you were doing other wings/spoilers.
It's a mod that is going to have three different cars [They are all completely different vehicles all in one zip is the final idea sort of like a pack, it helps to manage things and keep them from being overwhelmingly unmanageable. It won't have separate body-kits/aero parts because it's also a car from the 1980s when there weren't as many aero parts to obsess over. The race cars are all set to the years "1984-1986" - - - Updated - - - My splitter on the "Class B" will be something more like the group B Capri Racecar.
Added new rear vent. - - - Updated - - - P.S. Would the crows outside my window that enjoy sitting atop trees and being old whiny bitches please GTFO. [Sometimes for like 1hr 30min 10 crows will sit in the tree outside my window and cry together]
I like the new vents, where were you planning on putting the tail lights?(I think that it would look good if they were just outside the vents on the back of the wheel arches)
Yes, they did have tail lights, with that many cars on the track at once, it was necessary for safety