It's ripped from some game. It's pretty low poly and the interior is just boxes, and there's no engine.
Oh right, I forgot about that I guess I'll have to do some test runs with exported meshes to see if I need to revise some of it...
Ooo Fiat 500 super cool! Luckily my mistake with the framerate without bodyshell doesn't make a whole lot of difference Also... Ummmm...
Thank you! Yes sir, a 454 Chevy big block, making a whopping 200-something hp And the nosecone now properly behaves like fiberglass or whatever it is. I also removed a fair amount of nodes and beams and made the wheels 14 rays instead of 16 which didn't seem to affect the handling whatsoever.Think I litterally only gained 1fps with it, if anything Lelelel I'm building the frame and body/interior seperate from eachother and I just now checked if the steering box(where the collumn mounts) and the instrument panel line up at all... This is a top view of it. That yellow line is the centerline for the steeringbox(and thus steering collumn). The red line is the centerline for the instruments panel... It's litterally less than a centimeter off. Not bad for completely eyeballing everything and building the 2 completely seperate (That second pic is for clarity.., again a top view, but now shaded wireframe)
Some progress in the form of a video: Succesful flight test. Enjoy the Wip fully chromed textures . Still a lot of work to do.
So i have been working on the GoKart some more. It now drives fairly ok and i am pretty happy with how it is working, there are still a few issues to be worked out but things are going nicely. For this image i wanted to see how many of these GoKarts i could span before dipping below 60fps. So here is the result. 18 GoKarts! The only reason i was dipping below 60fps was because my GPU has some serious DX9 issues where i can only utilize about 60% of my GTX970. But i was getting fairly close on the CPU as well (I5 2500K @ 4.3ghz). So when i point the camera away from the GoKarts the fps goes directly back up to 60fps which further proves it is a GPU bottleneck. As you can see from the image that was actually at slightly above 60fps, but from the majority of camera angles that is where it started to fall below 60fps. Here is an image of the NB. As you can see it is very simple, the GoKart does not have any suspension which i assume will also help quite a bit with the FPS. It also deforms fairly ok, nothing amazing but its something. So this could be one of the more FPS friendly cars if i ever get around to finishing it.
now texture them one question though, anyone knows why my ambient occlusion appears to be so low res?
Need to bake with more samples, its under the world tab at the bottom. Id recommend anywhere from 24-32 samples.