30K+ Triangles for a quarter-panel with bad shading... No comment. Please restart and don't use modifiers like candy. In beam a quarter panal should be no more than maybe 0.5-2k tris Please Tri agian. [Bad pun]
backfaces, about half of your faces are the wrong way around which causes that issue. You are also at an absolutely insane poly count. Cars are poor first projects for blender.
nope, tried even with .dds too but no results manage some how to broke the tyre texture for the sport wheels... don't know if its right.. but i putted the .dae of the rim in the same .dae as the original rims of the game, the texture is inside common.zip too
Is wheel_055a the material name or the name for the object? It should be the name of the material. And make sure the bracket is closed at the very bottom.
hm.. i guess thaths the problem, yap material name is diferent than the one in the materials.cs ill post a pic if it worked oh yeah, thx!
Dont want to do that. Either stick your .dae as is into the common.zip if you're happy to mod original files. Or go to documents/beamng/mods/vehicles/common and dump your new .dae, textures and the modded materials.cs in there. The game will still load them.
gonna try that nope game can't find the wheel... this is what i did... i let the common.zip in steam/steamapps/common/Beamng/content.... original and putted the modified one in documents/mods, the modified jbeam of the hatch i let in the original file, tried to duplicate the hatch and put in documents/mods but then it didint show nothing in the parts menu. do i have to write the path of the wheel in the wheels jbeam?
So you did something else from what I said basically. Just your new wheel .dae and textures along with the modded materials.cs in documents/beamng/mods/vehicles/common, not zipped, straight into the folder. Multidae and the virtual filesystem will do the rest. Oh plus the new hatch parts in beamng/mods/vehicles/hatch. Or if you really want. All your new stuff can go in beamng/mods/vehicles/hatch, it will just be hatch specific then which is probably fine. If you really want to zip it (which is harder to deal with while developing mods and best saved for distribution) then you can opt for stuff going into documents/beamng/mods/awesomenewstuff.zip/vehicles/common (or /hatch, or both, 1 zip can have multiple directories within so no problem there). Atomix and I did it here http://www.beamng.com/threads/13726-Ibishu-Covet-Sunburst-Engine-Swap although this mod is out of date and doesnt work in the current game build, the hatch will somewhat explode. Does show how to package and reference multidae stuff though.
I have said this a few times by now, but after this vid it just has to be said once more. I love you. Even more than pizza.
Please don't give up on this project!!!! it would be too amazing to have my own car in beamng, and if you want i can give you all of the pictures do you need (google it's a great friend but you know....)