WIP Civetta Bolide GX91C Race Car V0.72a

Bolide Racecar

  1. KennyWah

    KennyWah
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    Managed Materials


    (imported from here)

    (imported from here)


    Might make the rear loovers the car material

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    Took a crack at a temporary basic custom interior.



    [LHD] Custom speedo wip


    (imported from here)


    (imported from here)

    (imported from here)


    Not final, I know right now it seems as if the speedo is the primary gauge, /= if I make it too small I risk it being hard to read, so I need to make a few adjustments still.

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    Re rearranged interments a bit.

    The new speedo will have small numbers just like right now too attract eyes to the tacho as the primary gauge.



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    Changed minor gauges

     
  2. clayton8or

    clayton8or
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    That tacho fits the rpm limits a lot better other than just going to 5k rpm and sticking there forever.
     
  3. KennyWah

    KennyWah
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    More like 8k but yeah

    It's made fully functional too.
     
  4. clayton8or

    clayton8or
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    Same thing
     
  5. KennyWah

    KennyWah
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    (imported from here)

    (imported from here)

    (imported from here)


    Max RPM 12300


    Fixed gray fill 56deb62701.jpg

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    That is the final straw, this month has been nothing but bull**** for nearly everyone I know,

    Now my 2-4 month old mic died.
     
  6. trondmartinwp

    trondmartinwp
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    [Offtopic]R.i.p mic, you will be missed.

    [Ontopic] Great work, your one of the best around here!
     
  7. ADHDRacer

    ADHDRacer
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    Question: (Btw, great looking mod, well done :D) if I am EXTREMELY skilled with a keyboard, will I be able to do this? Because I can barely control a bolide.
     
  8. clayton8or

    clayton8or
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    If you cant control the bolide you are not extremely skilled with the keyboard...
     
  9. cars510

    cars510
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    (imported from here)

    I be like this when the Bolide get released.
     
  10. KennyWah

    KennyWah
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    This thing is particularly uncontrollable with keyboard obviously it is hard to drive since it's running 900NM of torque so after about 90-100 and 180mph it is specific hard to control as it is.


    Suspension tweaks will be made after rollcage is made.

    This may improve the problem but don't take my word for it. /=
     
    #190 KennyWah, Jul 30, 2015
    Last edited: Jul 30, 2015
  11. cars510

    cars510
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    I suggest you can heighten the grip of the tires?
     
  12. KennyWah

    KennyWah
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    I have made tons of edits to the tires to simulate the G-Forces able to be pulled around a corner by these beasts of machines, still doesn't make it great on keyboard.
     
  13. randomshortguy

    randomshortguy
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    ... within reason that is.

    anyone can set the friction coefficient of the Bolide to 5 and have it corner instantly. This is a proper race Bolide.
     
  14. cars510

    cars510
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    Alrighty then. :p
     
  15. KennyWah

    KennyWah
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    I have mine around the 2.1-2.5 mark on the front to back tires with the separate sets being modified individually.
     
  16. cars510

    cars510
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    Is AWD possible?
     
  17. clayton8or

    clayton8or
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    Yes, is it feasible? no.
     
  18. KennyWah

    KennyWah
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    These cars are MR [Mid-Engine Rearwheel Drive]

    I'd prefer to keep it that way.




    I mean I could release an "Arcade" version but it would have to have dedicated scenario variants when I actually make a racetrack..

    I'd also have to make specific brakes and other setups that are relative to the intended product.
     
    #198 KennyWah, Jul 30, 2015
    Last edited: Jul 30, 2015
  19. cars510

    cars510
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    if it is about realism, I wouldn't change a thing either.
     
  20. KennyWah

    KennyWah
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    The current grip also makes the vehicles flip like they do and it feels and seems about 66-75% accurate to how these cars react in flips from the tires alone, the areo dynamics however...

    The car can achieve a constant state of seemingly endless cartwheels if/when it occurs too which is always fun to watch.

    I tried making the bottom of the front have a 20Drag-Coef but due to airflow it made the car slower and the front end feel wonky when driving around all for better crashes over unrealistic driving.. no thanks.
     
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