Of course, thanks for reminding me about those actually Normal mapped and textured. (imported from here) (imported from here)
Most of the change was on the frame of the vehicle including updated front wheel wells and structure. I had time to mess around with materials and this is the result. (imported from here) Visible Internal Frame (imported from here) Second Edit: Golf GTI (imported from here) Third Update (imported from here)
There's something off about the shape of the windscreen. not just that it's too high but... something's off.
looking good. I have learned to respect peoples models since I learned 3d modeling isn't for everyone and if you cant draw you cant 3d model (which is the case for me)
Front frame is wrong. Couldn't find any references? (imported from here) (imported from here) (imported from here) That's like saying if you can't farm for food, you can't cook; the two subjects are somewhat related, but have a completely different skill set. I'm an alright modeller, and yet I draw like a great big heaving retard. Stop making unfounded claims, because it seems that more than half of your posts are extraneous and/or inane.
I can draw good and model... am i special cookie? On Topic: If anyone wants the fullsize for a wallpaper, or to see more renders... Heres my portfolio. https://drive.google.com/folderview...VRUkoybVVnWWFLZGJTY1Q5Q3BoR2VZemc&usp=sharing
I apologize for my posts not making sense since I'm not good with grammar. the main reason I'm not good with these sorts of things is because I am not really that creative I have lots of ideas but I can't put it onto paper or in case of 3d modeling onto a computer screen. and for the bad claims that's just a part of my personality I can occasionally say things that do not make sense or are stupid. I guess everyone has things they wish they could do like with me I wish I could draw and I wish I was artistic but at least I can use a mig welder (doing work in my metalwork classroom at college building a drift kart)
I've been mostly using reference pictures from my own cars and parts for stuff like that, I wasn't in the mood to pull the core support one (even though I need to so I can replace the vacuum pump on my 4000), so I owe you one for those (imported from here) (imported from here)
As with anything, it would take practice, diligence, and much patience. I think anyone who applies these to the full can do it.
So, recent changes include updated headlights, reworked top grille featuring a honeycomb mesh pattern as used on the GTI trim. I also modelled the front frame of the vehicle so the bodywork and frame are nearing a stage of completion. There may be a few areas that need to be polished including shutlines and body creases. (imported from here) (imported from here)
Work In Progress. The all new 1995 Gavril Roamer Sport. It comes with really crappy textures: (imported from here) Things I worked on the past hour: JBeaming (which was easier than I thought ), and a few other basic changes, including adding all of the D-15 wheels to the mix. Now the Base, XT, and offroad versions spawn with wheels! (imported from here) There are a few issues I'm very displeased with: The textures, which you already know about. I don't understand why they appear black like this, but any help is appreciated. For some reason, although I didn't change the engine specs, this thing is really damn slow. It always stays at roughly 2800 revs in arcade auto, and with real auto, it's practically dead even in first gear. I checked the file, and the information is exactly the same in the game folder and in the sport folder (except for the position of some of the nodes of the exhaust which I changed). I won't release this vehicle until I fix the speed problem, although the first version of the DAE is available in the link above!