So, I'm really into computer graphics effects and how they relate to the real world. BeamNG is fairly good when it comes to effects and realism, sporting HDR, SSAO, Lightrays (although they look like crap), and basic DOF. While this set is good, it's missing an effect that isn't seen in screenshots: Motion Blur. I know, it's already ingame, but it's broken and looks awful. Motion blur is a staple of driving games because it emphasizes the speed and direction the car is travelling. It's a very real thing in real life, and it would be an excellent addition to BeamNG. Now, I'd rather not write a thousand words, so I present this very butchered but still valid reason on why motion blur is needed in BeamNG This is an image straight out of BeamNG. It's a little ugly because I was testing colour ramps at the time, plus I had anti-aliasing off too, but it still looks decent. This is how the image would have looked if you looked at it IRL; with motion blur. The original image was taken while moving, but you wouldn't know. Even though I spend maximum of two minutes in Paint.NET doing this, you get the gist of it. It looks much better. EDIT: Here's a convincing real-life pic that shows where motion blur would be useful: (imported from here)near the edge the blurring is most obvious. /EDIT BUT, I have an even better example. It's probably better because actual effort went into making it, but take a look: Ignore the sounds, while they sound great it's beside the point. The motion blur in action in the video drastically improves the sense of speed, motion and momentum. It also makes 30FPS look really, really smooth because just like movie, the frames are blurred creating interpolation between them. With this new sense of speed it will be more intuitive to drive at high speeds, and perhaps the complaints about unrealistic, poor handling will cease as people realise that a family sedan cannot hairpin at 120KpH All I'm saying is that perhaps some time should be spend improving the currently defunct motion blur.
IN a real car obviously not in the same way as a video game, but at the same time in a real car you can judge your speed far more easily. In beamNG 100mph feels much the same as 20, the lack of the ability to judge speed without looking as instruments is probably single handedly responsible for the noobs complaining that the car is so slidey, they simply thought they were going slower than they really were.
Yes, actually. As you would when riding passenger. You see trees fly by and blur from the speed, you see the road in front of you slightly blurred , etc. It gives somewhat of a sense of speed but like SixSixSevenSeven said, in real life you get a sense of speed differently, because you can actually feel the G forces. I believe motion blur is on BeamNG's long todo list.
I agree with this post more than ever! This would be a great feature in this game to enhance the game experience for players. There should be an option to turn it off for those that don't like it.
IMHO it's really good for standard monitor setups where only one monitor is used; it gives a advanced sense of FOV like a forced peripheral vision. I'm sure it works just as well with 3+ monitor setups but it less needed as your real life FOV is already adding a non-focused 'blur' effect. I would love to see motion blur in BeamNG as well as some other games, it adds a great sense of motion and therefor immersion.
Yes. As with any other sighted human who has driven/sat in a moving vehicle. If you look at the road, it'll come into focus for a split second before being blurred because of your speed. It isn't noticeable because you've lived your entire life dealing with it, but I assure you it is. the effect is noticeable in this real life image: <<< you can see at the edges of the perspective, which is where scenery is passing by the fastest, the image is blurred. You can tell this car is in forward motion.
I support this! It's pretty realistic, and looks/feels great. This would be especially nice on the gridmaps, where it looks like the floor underneath you is moving rather than the car itself.