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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Fundador

    Fundador
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    Joined:
    May 21, 2013
    Messages:
    595
    Thats looking good, nice work.

    To stay on topic:
    [h=1] untitled.81.jpg [/h]
    the scimitar is back on track, starting with a new interior.
     
    #5541 Fundador, Sep 4, 2015
    Last edited: Sep 4, 2015
  2. vmlinuz

    vmlinuz
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    Mar 2, 2014
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    2,409
    Well look who's back!

    Welcome :D
     
  3. Aboroath

    Aboroath
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    Aug 25, 2013
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    3,804
    Please god make this happen.
     
  4. Toron Beldevar

    Toron Beldevar
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    Aug 2, 2014
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    349
    Now, I know this isn't exactly the most perfect thing ever... but I JUST STARTED. :) Ibishu 200LX:


    (imported from here)

    Some progress on the front doors, as well as the rear ones (right now, I have no idea how they should look, so I'm kinda just winging it). It'll be a lot of work. I have to modify the B-pillar, create a C-pillar, tear up the rear seats to accommodate the new rear doors, and fix all of the remaining gaps left from the coupe model, PLUS lots of Jbeaming in between all of that. :mad:
     
    #5544 Toron Beldevar, Sep 5, 2015
    Last edited: Sep 5, 2015
  5. DrowsySam

    DrowsySam
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    Jul 30, 2013
    Messages:
    996
    Uh oh what a stupid idea

    It's completely useless

    I love it

    45063b44cc.jpg
     
  6. Mitki4a

    Mitki4a
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    Jul 29, 2013
    Messages:
    254
    Looks good:D I suggest making the rear doors as long as the front ones are.
     
  7. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,682
    "Lorem ipsum dolor sit amet..."

    MP4

    [mfvideo]//media.beamng.com/P1EDkupHda7475XF[/mfvideo]
     
    #5547 Nadeox1, Sep 5, 2015
    Last edited: Sep 5, 2015
  8. ThreeDTech21

    ThreeDTech21
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    Sep 27, 2013
    Messages:
    1,616
    As promised a progress update, the seats came out well! I think the ripe cherry red color is a nice touch. Next I will make the side entrance door, cheers! :cool:

    bus progress.PNG

    bus progress 2.PNG

    bus progess 4.PNG
     
  9. vmlinuz

    vmlinuz
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    Mar 2, 2014
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    2,409
    Depends on your definition of soon:

    1: in or after a short time.
    2: in or after a short time plus a series of long delays.
    Number that comes after 2: the time during which Half-Life 3 will not be released.

    www.dictionary.com/gaben
     
    #5549 vmlinuz, Sep 5, 2015
    Last edited: Sep 5, 2015
  10. ktheminecraftfan

    ktheminecraftfan
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    Mar 14, 2014
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    2,103
    more progress on the Bu I have decided to model the whole body as the original way (by each panel) doesn't work for me.
    block.png
    put some wheels on it and call it bufag (but I don't have time for dat)
     
  11. ThreeDTech21

    ThreeDTech21
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    your bus is better than mine
     
  12. ktheminecraftfan

    ktheminecraftfan
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    its a station wagon not a bus bu means Subaru
    if anyone who wants my model (for professional help only) send me a pm
     
  13. Car crusher

    Car crusher
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    Joined:
    Nov 17, 2013
    Messages:
    199
    So I was going to make a covet mod, I imported the hatch.dae file into blender. And when I swap to edit mode, there are no vertices to edit. I tried doing ctrl r to add some but it just wont work. And for some reason the glass on one side of the car has editable vertices! Please help. (sorry if this was offtopic) Also when I press a in edit mode it only selects the glass on one side which has vertices.
     

    Attached Files:

    • blender-app 2015-09-06 10-24-51-36.jpg
    • blender-app 2015-09-06 10-24-01-50.jpg
  14. pickle330

    pickle330
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    Oct 2, 2013
    Messages:
    183
    To me, it looks like the window is a seperate object, and you selected it before you went into edit mode.
     
  15. Car crusher

    Car crusher
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    Nov 17, 2013
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    199
    How should I fix this? when I select something in object mode it selects the whole car. I had the whole car selected before going into edit mode. I started again and pressed a in object mode to select the whole car and then tab to go into object mode. The vertices are still only on the glass on one side of the car.
     
  16. Zappymouse

    Zappymouse
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    Joined:
    Jun 18, 2013
    Messages:
    1,059
    Toggle back to Object Mode using Tab and right click the part you intend on altering. The part will then be highlighted with a yellow border. Toggle to Edit Mode using Tab; you may now edit the mesh.

    Ctrl+R adds edgeloops, which only work on quadrilaterals. All official BeamNG vehicles are triangulated which means edgeloops can't be added. You can highlight all the vertices and press Alt+J to quadify, but be aware that this process is far from perfect.
     
  17. Car crusher

    Car crusher
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    Nov 17, 2013
    Messages:
    199
    Thanks, it works now, when I selected a part individually using rectangular selection it just selected the whole thing.

    - - - Updated - - -

    Progress: stretched the car and am editing its front fascia.

    - - - Updated - - -

    Its ingame. But I have some problems. the wheels are out of line and when I drive it the frame comes out of the car. Help please
     

    Attached Files:

    • blender-app 2015-09-06 11-26-10-03.jpg
    • BeamNG 2015-09-06 12-04-43-33.jpg
    • BeamNG 2015-09-06 12-05-33-01.jpg
  18. Zappymouse

    Zappymouse
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    Jun 18, 2013
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    1,059
    In Blender, highlight the body in Object Mode, press Ctrl+A, apply location, rotation, and scale.
     
  19. Car crusher

    Car crusher
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    Nov 17, 2013
    Messages:
    199
    The wheels and rear headlights are not in the hatch.dae. I was wondering how you get the wheels to line up. I am completely useless at this. Thanks for the help though.
     
  20. Zappymouse

    Zappymouse
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    Jun 18, 2013
    Messages:
    1,059
    Taillights should be in there. You might have deleted them by mistake. As for the wheels, you move them through jbeam. You'll probably ruin the suspension geometry by moving them so far back though. A drastic change in wheelbase usually requires extensive jbeam modification, or possibly a rebuild of certain sections of the frame.
     
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