Thats looking good, nice work. To stay on topic: [h=1] [/h] the scimitar is back on track, starting with a new interior.
Now, I know this isn't exactly the most perfect thing ever... but I JUST STARTED. Ibishu 200LX: (imported from here) Some progress on the front doors, as well as the rear ones (right now, I have no idea how they should look, so I'm kinda just winging it). It'll be a lot of work. I have to modify the B-pillar, create a C-pillar, tear up the rear seats to accommodate the new rear doors, and fix all of the remaining gaps left from the coupe model, PLUS lots of Jbeaming in between all of that.
As promised a progress update, the seats came out well! I think the ripe cherry red color is a nice touch. Next I will make the side entrance door, cheers!
Depends on your definition of soon: 1: in or after a short time. 2: in or after a short time plus a series of long delays. Number that comes after 2: the time during which Half-Life 3 will not be released. www.dictionary.com/gaben
more progress on the Bu I have decided to model the whole body as the original way (by each panel) doesn't work for me. put some wheels on it and call it bufag (but I don't have time for dat)
its a station wagon not a bus bu means Subaru if anyone who wants my model (for professional help only) send me a pm
So I was going to make a covet mod, I imported the hatch.dae file into blender. And when I swap to edit mode, there are no vertices to edit. I tried doing ctrl r to add some but it just wont work. And for some reason the glass on one side of the car has editable vertices! Please help. (sorry if this was offtopic) Also when I press a in edit mode it only selects the glass on one side which has vertices.
To me, it looks like the window is a seperate object, and you selected it before you went into edit mode.
How should I fix this? when I select something in object mode it selects the whole car. I had the whole car selected before going into edit mode. I started again and pressed a in object mode to select the whole car and then tab to go into object mode. The vertices are still only on the glass on one side of the car.
Toggle back to Object Mode using Tab and right click the part you intend on altering. The part will then be highlighted with a yellow border. Toggle to Edit Mode using Tab; you may now edit the mesh. Ctrl+R adds edgeloops, which only work on quadrilaterals. All official BeamNG vehicles are triangulated which means edgeloops can't be added. You can highlight all the vertices and press Alt+J to quadify, but be aware that this process is far from perfect.
Thanks, it works now, when I selected a part individually using rectangular selection it just selected the whole thing. - - - Updated - - - Progress: stretched the car and am editing its front fascia. - - - Updated - - - Its ingame. But I have some problems. the wheels are out of line and when I drive it the frame comes out of the car. Help please
The wheels and rear headlights are not in the hatch.dae. I was wondering how you get the wheels to line up. I am completely useless at this. Thanks for the help though.
Taillights should be in there. You might have deleted them by mistake. As for the wheels, you move them through jbeam. You'll probably ruin the suspension geometry by moving them so far back though. A drastic change in wheelbase usually requires extensive jbeam modification, or possibly a rebuild of certain sections of the frame.