Released More Ramps Pack!

Discussion in 'Terrains, Levels, Maps' started by BjarkeDuDe, Aug 7, 2013.

  1. BjarkeDuDe

    BjarkeDuDe
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    Re: [WIP] More ramps package!

    Quick update:

    I made the spiral ramp so you can get up on the big ramp. It was really hard to make so it isn't perfect.

    JsOUZU9.png

    Going to make the spike wall now as requested by lucky74dog
     
  2. EthanBacon

    EthanBacon
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    Re: [WIP] More ramps package!

    Could you please just let me download the map with all the ramps you have been testing? You wont have to make a new map! Please!
     
  3. BjarkeDuDe

    BjarkeDuDe
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    Re: [WIP] More ramps package!

    Be patient young one.

    After i make the spike wall (which is next) i will release the first version of the map :)
     
  4. EthanBacon

    EthanBacon
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    Re: [WIP] More ramps package!

    How long will that take? I wana do it now! This looks so awesome!
     
  5. BjarkeDuDe

    BjarkeDuDe
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    Re: [WIP] More ramps package!

    Spike wall is done. Off to do some quick optimizations, and release the first version of the map! :D

    I promise

    pKcNGXu.jpg

    BTW the map is going to be a modified grid map (the one from the techdemo).
     
    #25 BjarkeDuDe, Aug 7, 2013
    Last edited: Aug 7, 2013
  6. EthanBacon

    EthanBacon
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    Re: [WIP] More ramps package!

    Is it ready yet? Please be ready!
     
  7. DaJeroen

    DaJeroen
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    Re: [WIP] More ramps package!

    I added you on Steam, could you help me with something?
     
  8. Valaco

    Valaco
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    Re: [WIP] More ramps package!

    I downloaded the map but the pit it covered. :(
     
  9. Dr. Acula

    Dr. Acula
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    Re: [WIP] More ramps package!

    X-Games style Mega Ramp please


    (imported from here)

    Would probably need a pretty decent ramp to get to the top of the drop in, or something along the lines of that spiral ramp.

    Also, for the vert at the end, chuck one of these in to the left or right but with a higher wall so you can wallride around the gap


    (imported from here)

    Thank you in advance :cool:
     
  10. lucky74dog

    lucky74dog
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    Re: [WIP] More ramps package!

    I think somethings wrong with the spike pit.
    screenshot_00007.png

    Other than that, awesome work!:p
     
  11. pulley999

    pulley999
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    Re: [WIP] More ramps package!

    I agree with just about everyone here, these mods are awesome! I like your video a bunch too, I think you may become a well known member of the community awful quick if you keep putting out all of this excellent content!
    ------------------EDIT--------------------
    I think the reason I like your content is it's centered around nothing more than silly, stupid fun. Which is all you can really do at this point with the game.

    I came up with a party game based on your map! Pin the D15 on the tree! Take turns throwing the truck off the ramp and the first to thoroughly impale (or otherwise stick) their truck to the tree (which seems perfectly lined up with the ramp) wins!
    screenshot_00000.png
     
    #31 pulley999, Aug 8, 2013
    Last edited: Aug 8, 2013
  12. roy99669

    roy99669
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    Re: [WIP] More ramps package!

    I get these errors:
    Failed to create recource MR_pit.dae
    Failed to create recource MR_twister.dae
    Failed to create recource MR_bigramp.dae
    Etc.

    So everything that you have added won't appear in the map, but the shadows of the objects do appear. Is there a way to fix that?
     
    #32 roy99669, Aug 8, 2013
    Last edited: Aug 8, 2013
  13. mais125

    mais125
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    Re: [WIP] More ramps package!


    Same here.... :(
     
  14. BjarkeDuDe

    BjarkeDuDe
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    Re: [WIP] More ramps package!

    Hey guys i just woke up from the night, that's why haven't been able to respond so quickly.

    As for the pit goes, the reason it was covered was because, i changed the terrain with the ingame tools, and it didn't save. So i think i just need to edit the heightmap to fix that.

    To those who experienced errors. I honestly have no idea what caused it. But to fix it you may try to copy all the .dae files in the "objects" folder i provided. and paste (and replace) them in:
    C:\Users\USERNAME\AppData\Local\BeamNG\BeamNG-DRIVE-0.3\levels\BetterGridMap\art\shapes\misc
     
  15. SirEmrys

    SirEmrys
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    Re: [WIP] More ramps package!

    Here's a tip for making your ramp, just make a quarter of a circle, then grap a edge set at a time and move it a certain lengt, i have illustrated it in the pictures below. And then radial array or copypaste rotate. It's the only way make the parts seamless :)

    a0.png a1.png a2.png
     
  16. BjarkeDuDe

    BjarkeDuDe
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    Re: [WIP] More ramps package!

    I made a new kind of loop reminiscent of the ones you could make in Track Mania.
    9.png

    Also. You should try this! :D
    8.png

    - - - Updated - - -

    Added Hump as requested by CausticCats
    10.png
     
    #36 BjarkeDuDe, Aug 8, 2013
    Last edited: Aug 8, 2013
  17. BjarkeDuDe

    BjarkeDuDe
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    Re: [WIP] More ramps package!

    You like big things? Then this is your kind of thing! I present to you the Mega Ramp! As requested by Dr. Acula
    npHBn9Z.jpg
     
  18. Valaco

    Valaco
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    Re: [WIP] More ramps package!

    How about a telephone pole to crash into :)
     
  19. BjarkeDuDe

    BjarkeDuDe
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    Re: [WIP] More ramps package!

    Added a quarter pipe.
    12.png
     
  20. Dr. Acula

    Dr. Acula
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    Re: [WIP] More ramps package!

    Oh mate! You sir, are an absolute champion, I can't thank you enough for this. :cool:
     
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