Outdated Turbo simulation

Discussion in 'Programming' started by Max98, Aug 25, 2015.

Thread Status:
Not open for further replies.
  1. NistingurA

    NistingurA
    Expand Collapse

    Joined:
    Nov 22, 2013
    Messages:
    2,092
    It doesnt work.. Help me please.
     
  2. JackAttak

    JackAttak
    Expand Collapse

    Joined:
    Sep 12, 2013
    Messages:
    567
    What have you done to install the mod? Make sure you put the files in BeamNG's install folder, and make sure you added the turbo code to the engine section of a car's engine.jbeam.
     
  3. NistingurA

    NistingurA
    Expand Collapse

    Joined:
    Nov 22, 2013
    Messages:
    2,092

    Ok what I did. I opened up the BeamNG Steam folder. There I copied the Art and lua folder as a save. The I put in the new folders. Then I went to the pessima wagon folder in mods. There I opened the engine.jbeam. And then I pasted the code under the 2.7 L V6 engine code. But I dont here any noises what so ever


    I have 2 pictures too en1.PNG en2.PNG
     
    #43 NistingurA, Sep 6, 2015
    Last edited: Sep 6, 2015
  4. Max98

    Max98
    Expand Collapse

    Joined:
    Aug 18, 2012
    Messages:
    47
    What I understood here is that you didn't overwrite anything, so you just moved them somewhere else and put mine instead. If I'm not wrong, the game won't work that way.

    The correct install way is to make a backup of the folders, then copy/paste my edits and put them with the old folders and overwrite everything.
     
    • Like Like x 1
  5. NistingurA

    NistingurA
    Expand Collapse

    Joined:
    Nov 22, 2013
    Messages:
    2,092

    But I clicked move and replace. or is that wrong ?!
     
  6. naguluna

    naguluna
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    345
    the best way for me is put the edited file in the mods folder, so youd dont have to overwrite anithing
     
  7. CTJacob

    CTJacob
    Expand Collapse

    Joined:
    Aug 6, 2012
    Messages:
    419
    I must say, This has to be one of the coolest things I've ever messed around with in BeamNG. I had a GM 3.1L V6 in the Pessima. It made 155hp stock but based on the 1psi=6% power it is putting down 275hp. Massive power in cars that aren't made for it are really fun.

    It worked right for me right from installation.
     
  8. DoullPepper

    DoullPepper
    Expand Collapse
    BeamNG Team

    Joined:
    Nov 15, 2014
    Messages:
    593
    Hi!

    Hummmm, very good idea this Turbo! Certainly a best drive sensation and with my G27 I think it is epic! But sorry it is a mystery for me to do working it....:(

    Nahuelito do you put the zip file to the folder mod? Or is it an other manip?(dont work for me)

    Maximum, I install exactely like you say (I dont change any code), so the game crash 3 time before working but no turbo to listen...:confused: I think you should explain a little more for the noobs..:)
     
  9. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    I may be way off base here but couldn't a pre-modified engine.jbeam be made for each vehicle/engine and posted?

    Umma gonna' go get some more coffee.
     
  10. 1UZ-FE

    1UZ-FE
    Expand Collapse

    Joined:
    Oct 13, 2014
    Messages:
    351
    Engine sounds don't work for me. Also, didn't seem like there was any turbo. using 4.12 x64
     
  11. JackAttak

    JackAttak
    Expand Collapse

    Joined:
    Sep 12, 2013
    Messages:
    567
    It would probably help if we had a video-based installation tutorial for those who can't get the mod to work. I'll make one when I have time.

    - - - Updated - - -

    For those who can't get the mod working, I made a very quick installation tutorial.

    It's not great, but it should get the job done.
     
    #51 JackAttak, Sep 11, 2015
    Last edited by a moderator: Oct 21, 2015
  12. GabrielFarre

    GabrielFarre
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    440
    i cant select the 200Bx anymore the game crashes help me please
     
  13. JackAttak

    JackAttak
    Expand Collapse

    Joined:
    Sep 12, 2013
    Messages:
    567
    I've had this happen before. Try copying the vehicle_engine.jbeam file and pasting it in the new folder in your documents instead of doing a drag+drop. Shouldn't make a difference, but it worked for me when I had the problem.
     
  14. 1UZ-FE

    1UZ-FE
    Expand Collapse

    Joined:
    Oct 13, 2014
    Messages:
    351
    Got it to work, this is amazing.

    Although taller gears and higher clutch torque numbers do help, it still feels quite unnatural to have almost no ability of acceleration on the low rpm's. No matter what gear ratios or clutch torque numbers I use, I still can't get it where you can still accelerate at a fair pace on the low rpm's, while having enough grip from the clutch on the high rpm's. Someone said something about wheel nodes. which specific ones should I modify?

    Edit: Simply added torque to the low end, helped alot.
     
    #54 1UZ-FE, Sep 12, 2015
    Last edited: Sep 12, 2015
  15. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562


    So much fun. Covet is too fast to handle with a turbo.
     
    #55 randomshortguy, Sep 13, 2015
    Last edited by a moderator: Oct 21, 2015
  16. Fatmanownage

    Fatmanownage
    Expand Collapse

    Joined:
    Aug 29, 2013
    Messages:
    5
    I've noticed that as of patch 0.4.2.0, the turbo simulation no longer appears to work and causes the game to freeze/crash upon loading.

    Hopefully this is something that can be fixed pretty soon, as this mod became a must have for me. :eek:
     
  17. Max98

    Max98
    Expand Collapse

    Joined:
    Aug 18, 2012
    Messages:
    47
    The turbo simulation is getting officially implemented in the game now, so I won't post updates anymore. :)
     
    • Like Like x 1
  18. Fatmanownage

    Fatmanownage
    Expand Collapse

    Joined:
    Aug 29, 2013
    Messages:
    5
    Oh that's even better news. :p

    Good to see great ideas being officially implemented within the game. :)
     
  19. SMW22792

    SMW22792
    Expand Collapse

    Joined:
    Aug 7, 2014
    Messages:
    12
    That's really great news! :D
     
  20. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    We'll integrate that into the game itself since Moncef is now working for us :)
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice