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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. clayton8or

    clayton8or
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    Aug 26, 2013
    Messages:
    1,052
    They do now
     
  2. ktheminecraftfan

    ktheminecraftfan
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    Mar 14, 2014
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    2,103
    Zappymouse that gt86 would be a nice addition to Bakasans AE86.
     
  3. gigawert

    gigawert
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    Sep 6, 2015
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    2,029
    I was working on this but every terrain I start working on doesn't load after a few days.
    4.png
     
  4. Occam's Razer

    Occam's Razer
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    Joined:
    Aug 7, 2013
    Messages:
    1,152
    For some annoying reason, any changes made to a map in the editor are saved into Documents>BeamNG.Drive>Levels instead of Documents>BeamNG.Drive>Mods>Levels. When the game updates, the auxiliaries are moved to a folder specific to the previous version. When you open the map up, the game ignores the last version's folder and only notices the map before all of the changes were made.

    That's what I think is happening, anyway.
     
  5. naguluna

    naguluna
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    Joined:
    Aug 31, 2013
    Messages:
    345
    now the interior and engine


    (imported from here)
     
  6. luchvk

    luchvk
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    Aug 23, 2013
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    252
    Did you modify the Jbeam so that the suspension is attached to the truck's frame? It won't work out-of-the-box; without modifications.
     
  7. AMG V12

    AMG V12
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    Joined:
    Aug 16, 2013
    Messages:
    209
    God, this takes forever...
     

    Attached Files:

    • W205 15.jpg
    • W205 16.jpg
    • W205 17.jpg
  8. xerodephex

    xerodephex
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    Sep 14, 2013
    Messages:
    130
    I have no idea what what this is...
    Capture.PNG Capture2.PNG Capture3.PNG
    ...but it look ugly.:p
     
  9. Car crusher

    Car crusher
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    Nov 17, 2013
    Messages:
    199
    Been working on some material variation, here is quick render
     

    Attached Files:

    • 0001.png
  10. 22RLUX

    22RLUX
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    Aug 3, 2015
    Messages:
    87
    Pootrol.
    render.png
    render1.png
    render2.png
    render3.png
    render4.png
     
  11. Razer-11

    Razer-11
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    Feb 12, 2014
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    88
    You should really clean up that model, it looks like it's been pressed together and crushed right now :p
    Also, I tried a thing and failed
    R33_010.png
    I'll probably try to make a hatch too later on, but the estate didn't turn out quite as good as I wanted.
     
  12. AMG V12

    AMG V12
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    Aug 16, 2013
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    209
    Well, that took a while but I think it was worth it...
     

    Attached Files:

    • W205 18.jpg
    • W205 6.png
  13. Ehet

    Ehet
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    Nov 5, 2012
    Messages:
    163
    That looks great!
    May I ask what Mercedes you are modeling? :)

    Small update on my Mercedes:
    Added a few details and began to model the chassis
    2ad221b54d.jpg
    f4b9bf0611.jpg
    0f3681900a.jpg
    c5ccb5f487.jpg
     
  14. vmlinuz

    vmlinuz
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    Mar 2, 2014
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    2,409
    :confused: Did you model that with a potato?
     
  15. AMG V12

    AMG V12
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    209
    You've made a good amount of progress! That looks great!

    I'm modelling the same as you, the new C Class, though the W205 compared to your S205.
    I saw your's a few pages back and, the Mercedes addict I am, couldn't help but model my own!
     

    Attached Files:

    • W205 6.jpg
    • W205 7.jpg
    #5695 AMG V12, Sep 29, 2015
    Last edited: Sep 29, 2015
    • Like Like x 1
  16. Car crusher

    Car crusher
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    Nov 17, 2013
    Messages:
    199
    Indeed XD. I have fixed it a bit, but I would like to know the method you use to make your models eg. plane modelling? And also, your models are of phantasmagoric proportions in terms of realism. Every single detail, carefully orchestrated to form each part of the body. It astounds me at how accurate your models are. Im sure all of us on this forum wishes they could model at your impeccably unimpeachable standard of modelling. Hats off to you my friend.



    most likely XD
     

    Attached Files:

    • 0001.png
    #5696 Car crusher, Sep 30, 2015
    Last edited: Sep 30, 2015
  17. 22RLUX

    22RLUX
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    Aug 3, 2015
    Messages:
    87
    What... Can i see your work flow and wireframe... Im not sure if thats the render / material killing that... or you have thrown a bunch of verts around into a spiky death cube thing.
     
  18. Car crusher

    Car crusher
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    Joined:
    Nov 17, 2013
    Messages:
    199
    here is a picture of the wire frame, and a render of it with mostly default material.
     

    Attached Files:

    • blender-app 2015-09-30 13-42-03-83.jpg
    • 0001.png
  19. SoHigh00

    SoHigh00
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    Joined:
    Nov 11, 2013
    Messages:
    506
    Not trying to be rude but be honest...does that look like a car to you?(it is supposed to be a car, right?) I think it would be a good idea to start over and be more carefull with your polyflow...that model is pretty much unsaveable. Don't give up tho..you'll get there :)
     
  20. Car crusher

    Car crusher
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    Joined:
    Nov 17, 2013
    Messages:
    199
    Completely agree. My workflow completely disappears when I'm designing a car completely off the top of my head. (If I had any to begin with) Even then I think blueprints would help imensely. So now I'm going to stick to modelling off blueprints. I have since visited some tutorials and found that the best way to have a lower polyflow is to increase the amount of triangles in the mesh. I have since learned how to use commands such as "f", which I had previously been oblivious to. And with my designs. I myself find it hard to convey the message that it is a car without context. And through my style, the car has no context until the car is finished. Also I find your models quite amazing, keep up the good work!
     
    #5700 Car crusher, Sep 30, 2015
    Last edited: Sep 30, 2015
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